Yup.  It only pauses it for 48 hours though, so in current context useless 
unless
I keep renewing it,
and it's been around a while.

But I've thought of about 3 ways to win using this, which I'll keep to myself 
since
you've proposed this already (and combo of assessor and ability to speaker-delay
others' notices means I have a pretty big advantage trying it).

On Tue, 3 Oct 2017, Gaelan Steele wrote:
> Wait, the speaker can object to Notice? I’m not sure how I feel about that.
> 
>       On Oct 3, 2017, at 11:41 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> 
> 
> 
> On Wed, 4 Oct 2017, Alex Smith wrote:
>       On Tue, 2017-10-03 at 21:44 -0700, Gaelan Steele wrote:
>             I create this proposal and pend it with AP:
> 
>             ---
>             Name: Another Economy Fix Attempt
>             Author: Gaelan
>             AI: 1.0
> 
>             Create a power-1 rule titled "Keep it up" with the following text:
>             ===
>             If an action defined entirely by the rules that would otherwise be
>             POSSIBLE for a player to perform is IMPOSSIBLE due to Agora 
> having a
>             low shiny balance, that player may win the game with 2 Days 
> Notice.
>             Upon doing so, half of all player's shiny balances (rounded down) 
> are
>             transferred to Agora.
>             ===
>             ---
> 
> 
>       I don't think 2 Days Notice is a real sort of dependent action
>       (although it might be ruled to work anyway via natural-language
>       definitions).
> 
> 
> With T notice where t is time is defined in R1728.
> In other news, I use my magic speaker objection to object to your
> intent to win.
> 
> 
> 
>

Reply via email to