That's fair enough, I was mainly thinking of ways like utilising contracts and offering wincon progress or selling your vote, and in general I feel like people don't really use what's there as much as we possibly could? My apologies for coming across harsher than I should have. One thing that might be reasonable is increasing the authorship and pend rewards to be more than the pend cost together? And for people looking at tax systems, a luxury tax (only targeting players with particularly high shiny balances) might be the best way of going about it. Hopefully as people create more contracts ways for the currency to flow will increase, but that depends on coming up with those ideas at all. Not to mention how loath everyone generally is to sacrifice any part of their free agency... it's a difficult question to answer, but I'll certainly be looking into ways to at least do something myself.

On 2017-10-25 17:25, Owen Jacobson wrote:

On Oct 25, 2017, at 1:51 AM, Madeline <j...@iinet.net.au <mailto:j...@iinet.net.au>> wrote:

I'm not the only one who feels like this is a horribly designed rule? For a start, basic income is designed to overcome the cost of living, which in Agora is 0. You could also argue its purpose is already fulfilled by Action Points, which are far simpler, far more effective, and far less damaging to the economy as a whole. In addition, this rule is easy to scam (as has already been pointed out), and making it impossible to run out of shinies seems /very/ counterproductive. It's also giving a lot of shinies to inactives, and we're running up against the supply limit enough as it is. Can we repeal it? It's not like there aren't other ways to get shinies, even if you aren't an officeholder.

Some background: the statement "It's not like there aren't other ways to get shinies, even if you aren't an officeholder” has not been held to be true, up to at least last month. The lack of reliable shiny sources for non-officers for any amount of effort caused at least one player to pledge to vote against any changes to the shiny rules unless they provided _some_ form of income available to all players. We’ve had substantial hoards develop - at one point, P.S.S. and I combined held a full fifth of all Shinies, and P.S.S. is on track to beat that record singlehandedly.

In particular, the primary ways to get shinies if you’re not an officer are largely driven by speculating against the Floating Value, but the cadence for speculation and the cadence for changes to the FV align badly. Passing a proposal span up to three weeks even if all of the officers involved act promptly - the remainder of the first week to propose and pend it, one week of voting, and some fraction of the third week for the proposal to be assessed. By experience, it’s nearly impossible to predict the Floating Value three weeks out: pending cheap proposals (when the Pend Cost is 1 sh., for example) is no guarantee of a return unless the FV both goes up and _stays_ up for the following two weeks.

AP, which you cite above, were enacted partly as a workaround for the stagnation of the Shiny economy (or, if you prefer, a tacit acknowledgement that it wasn’t functioning as an economy). I suspect there are a few players who would push to repeal AP if the Shiny economy picks up again.

I’ll freely admit that my solution is deeply flawed. Tapping half of the shinies passing into Agora’s coffers damps the Floating Value fairly hard, and I can’t see an obvious value for the Tax Rate that’s both sufficient to provide a steady stream of shinies back into players’ hands and low enough to keep Floating Value moving. I’m hopeful that I haven’t completely broken it, but I’m also fearful that I have. Put forward a repeal if you like; I can’t predict how voting will go, at this point, and I’m not even sure how I’d vote. I do ask that you put forward something to replace it that ensures that non-officers have a source of shinies that’s more reliable than gambling, available in return for _some_ reasonable amount of effort.

In conclusion, as my partner regularly reminds me, inventing money is rude, and inevitably leads to these kinds of problems.

-o

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