I am not trying to hoard shinies, but I also do not want to just
collapse the economy, but if anyone has any interesting contract ideas
or things the require shinies, email me and I will probably help out.


On 10/25/2017 02:25 AM, Owen Jacobson wrote:
>
>> On Oct 25, 2017, at 1:51 AM, Madeline <j...@iinet.net.au
>> <mailto:j...@iinet.net.au>> wrote:
>>
>> I'm not the only one who feels like this is a horribly designed rule?
>> For a start, basic income is designed to overcome the cost of living,
>> which in Agora is 0. You could also argue its purpose is already
>> fulfilled by Action Points, which are far simpler, far more
>> effective, and far less damaging to the economy as a whole. In
>> addition, this rule is easy to scam (as has already been pointed
>> out), and making it impossible to run out of shinies seems /very/
>> counterproductive. It's also giving a lot of shinies to inactives,
>> and we're running up against the supply limit enough as it is. Can we
>> repeal it? It's not like there aren't other ways to get shinies, even
>> if you aren't an officeholder.
>
> Some background: the statement "It's not like there aren't other ways
> to get shinies, even if you aren't an officeholder” has not been held
> to be true, up to at least last month. The lack of reliable shiny
> sources for non-officers for any amount of effort caused at least one
> player to pledge to vote against any changes to the shiny rules unless
> they provided _some_ form of income available to all players. We’ve
> had substantial hoards develop - at one point, P.S.S. and I combined
> held a full fifth of all Shinies, and P.S.S. is on track to beat that
> record singlehandedly.
>
> In particular, the primary ways to get shinies if you’re not an
> officer are largely driven by speculating against the Floating Value,
> but the cadence for speculation and the cadence for changes to the FV
> align badly. Passing a proposal span up to three weeks even if all of
> the officers involved act promptly - the remainder of the first week
> to propose and pend it, one week of voting, and some fraction of the
> third week for the proposal to be assessed. By experience, it’s nearly
> impossible to predict the Floating Value three weeks out: pending
> cheap proposals (when the Pend Cost is 1 sh., for example) is no
> guarantee of a return unless the FV both goes up and _stays_ up for
> the following two weeks.
>
> AP, which you cite above, were enacted partly as a workaround for the
> stagnation of the Shiny economy (or, if you prefer, a tacit
> acknowledgement that it wasn’t functioning as an economy). I suspect
> there are a few players who would push to repeal AP if the Shiny
> economy picks up again.
>
> I’ll freely admit that my solution is deeply flawed. Tapping half of
> the shinies passing into Agora’s coffers damps the Floating Value
> fairly hard, and I can’t see an obvious value for the Tax Rate that’s
> both sufficient to provide a steady stream of shinies back into
> players’ hands and low enough to keep Floating Value moving. I’m
> hopeful that I haven’t completely broken it, but I’m also fearful that
> I have. Put forward a repeal if you like; I can’t predict how voting
> will go, at this point, and I’m not even sure how I’d vote. I do ask
> that you put forward something to replace it that ensures that
> non-officers have a source of shinies that’s more reliable than
> gambling, available in return for _some_ reasonable amount of effort.
>
> In conclusion, as my partner regularly reminds me, inventing money is
> rude, and inevitably leads to these kinds of problems.
>
> -o
>


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