youre obligated to make a weekly proposal pool report, simply saying that it contains a proposal you wish would be withdrawn doesn't count
On Fri, Jun 22, 2018 at 5:35 PM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote: > Here's a draft. I have a bad feeling that I'm missing something, but > there's been a ton of traffic and I'm rather busy, so hopefully > someone can point it out. Also, a warning: I'll be out of state next > week, and, while I can hopefully still devote some time to the game, > will be commenting at a reduced rate and will likely be unable to > publish a report. > > -Aris > --- > > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 3.0, the voting method is AI-majority and the valid options > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > votes). > > ID Author(s) AI Title Pender > --------------------------------------------------------------------------- > 8053* G., Aris 1.0 patch patch patch G. [1] > 8054+ Aris, [2] 3.0 Minimalist Contracts v2 Aris > 8055+ Aris, G. 3.0 Distributed Assets v3 Aris > 8056+ Aris, G. 3.0 Deregulation Act v2 Aris > > The Proposal Pool contains a proposal which V.J. Rada will hopefully > withdraw soon, and no other proposals. > > [1] Ruberstamped official proposal > [2] G., V.J. Rada > > Legend: <ID>* : Proposal is pending. > <ID>+ : By publishing this report, I pay a paper to pend > the marked proposal. > > ////////////////////////////////////////////////////////////////////// > ID: 8053 > Title: patch patch patch > Adoption index: 1.0 > Author: G. > Co-authors: Aris > > > Amend the rule defining welcome packages by adding as a new item, > appropriately numbered, at the end of the list "5 incense". > > Create 5 incense in the possession of each player who received a > welcome package since April 28, 2018. > > ////////////////////////////////////////////////////////////////////// > ID: 8054 > Title: Minimalist Contracts v2 > Adoption index: 3.0 > Author: Aris > Co-authors: G., V.J. Rada > > > Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have been removed before its resolution. > > [This proposal saves allowing contracts to control or auction assets until we > decide to allow them to be persons, which is its own can of worms.] > > # 1 Repeal > > Destroy all contracts. > > Repeal rules 2524, 2526, 2520, 2525, 2522, 2523, 2521, 2527, and 2517, in > that order. > > In rule 2545 "Auctions", delete the text "or contract" > > In rule 2547 "The Auctioneer", delete the text "or contracts", > change the last comma in the last sentence of the second paragraph > to a period, deleting the all parts of the sentence beyond it, and delete > the last paragraph. > > In rule 2548 "The Auction Announcer" delete the text "or contract" and > the last sentence. > > In rule 2549 "Auction Initiation", delete all instances of the text > "or contract" > > In rule 2550 "Bidding", replace the last comma with a full stop and > delete all text after it, and delete all instances of the text "or > contract" > > In rule 2483 "Economics", delete the text "contracts," > > In rule 1994 "Ownership of Land", delete the text "Land belonging to a > contract is called Communal Land." and delete the text "Together, > Communal Land and Private Land are called Proprietary Land." and > replace the text "Land belonging to any other entity is called Private > Land." with "Land belonging to any other entity is called Private Land > (syn. Proprietary Land) > > In rule 2561 "Asset Generation with Facilities", delete the text "3. > if the facility is built on Communal Land, e must be a party to that > contract and the text of the contract must permit em to do so." and > renumber the fourth bullet point 3. > > # 2 Replacement > > Reenact Rule 1742, "Contracts", at power 2.5, with the following text: > > Any group of two or more consenting persons (the parties) may > make an agreement among themselves with the intention that it be > binding upon them and be governed by the rules. Such an agreement > is known as a contract. A contract may be modified, including > by changing the set of parties, by agreement between all existing > parties. A contract may also terminate by agreement between all > parties. A contract automatically terminates if the number of > parties to it falls below two. For the purposes of this rule, > agreement includes both consent and agreement specified by > contract. > > Parties to a contract governed by the rules SHALL act in > accordance with that contract. This obligation is not impaired > by contradiction between the contract and any other contract, or > between the contract and the rules. > > A party to a contract may act on behalf of another party to > it as allowed in the contract. > > ////////////////////////////////////////////////////////////////////// > ID: 8055 > Title: Distributed Assets v3 > Adoption index: 3.0 > Author: Aris > Co-authors: G. > > > Amend Rule 2166, "Assets", to read as follows: > > An asset is an entity defined as such by a document that has been > granted Mint Authority by the Rules (hereafter the asset's backing > document), and existing solely because its backing document defines > its existence. An asset's backing document can generally specify when > and how that asset is created, destroyed, and transferred. > > The rules collectively have Mint Authority. Contracts have Mint > Authority. A rule defined asset is public; one defined by a contract > is private. > > The recordkeepor of a class of assets is the entity (if any) > defined as such by, and bound by, its backing document. That > entity's report includes a list of all instances of that class and > their owners. This portion of that entity's report is > self-ratifying. > > Create a power 3.0 rule, entitled "Ownership", with the following text: > > Each asset has exactly one owner. If an asset's backing document > restricts its ownership to a class of entities, then that asset > CANNOT be gained by or transferred to an entity outside that > class, and is destroyed if it is owned by an entity outside that > class. The restrictions in the previous sentence are subject to > modification by its backing document. By default, ownership of an > asset is restricted to Agora, players, and contracts. > > If an asset would otherwise lack an owner, it is owned by the Lost > and Found Department. Rules to the contrary notwithstanding, the > Lost and Found Department can own assets of every type. Assets owned > by the Lost and Found Department can be transferred or destroyed > by any player without objection. > > > Create a power 3.0 rule, entitled "Asset Actions", with the following text: > > An asset generally CAN be destroyed by its owner by announcement, > subject to modification by its backing document. An indestructible > asset is one defined as such by it backing document, and CANNOT be > destroyed except by a proposal or rule, other than this one, > specifically addressing the destruction of indestructible assets > or that asset in particular; any other asset is destructible. > > To "lose" an asset is to have it destroyed from one's possession; > to "revoke" an asset from an entity is to destroy it from that > entity's possession. > > An asset generally CAN be transferred (syn. given) by > announcement by its owner to another entity, subject to > modification by its backing document. A fixed asset is one defined > as such by its backing document, and CANNOT be transferred; any > other asset is liquid. > > When a rule indicates transferring an amount that is not a natural > number, the specified amount is rounded up to the nearest natural > number. > > Create a power 3.0 rule, entitled "Currencies", with the following text: > A currency is a class of asset defined as such by its backing > document. Instances of a currency with the same owner are > fungible. > > The "x balance of an entity", where x is a currency, is the number > of x that entity possesses. Where it resolves ambiguity, the asset or > currency being referred to is the currency designated as "Agora's > official currency", if there is one. > > > Create a power 3.0 rule, entitled "Fee-based Actions": > > If the Rules associate payment of a set of assets (hereafter > the fee for the action; syns: cost, price, charge) with performing an > action, that action is a fee-based action. > > If the fee is a non-integer quantity of a fungible asset, the actual > fee is the next highest integer amount of that asset. > > To perform a fee-based action, an entity (the Actor) who is > otherwise permitted to perform the action must announce that e > is performing the action; the announcement must specify the > correct set of assets for the fee and indicate intent > to pay that fee for the sole purpose of performing the action. > > Upon such an announcement: > > - If the Rules specify a recipient for the fee, and the Actor > CAN transfer that specified fee from emself to the recipient, > then that fee is transferred from the Actor to the recipient > and the action is performed simultaneously; > > - If the Rules do not specify a recipient, and the Actor CAN > destroy the specified fee in eir possession, then that fee > in eir possession is destroyed and the action is > performed simultaneously. > > - Otherwise, no changes are made to asset holdings and the > action is not performed. > > If the Rules define a fee-based action but the specified > set of assets is the empty set, then the action can be performed by > announcement, but the announcement must include that there > is an (empty or 0) fee for the action. > > In Rule 2003, amend the text "Players CAN destroy:" to read "Players CAN > pay the listed fee to take the associated action:" > > [I think that's the only rule that actually needs to be changed over. > Most of the other phrasings in the ruleset seem as if they'll transfer > over on there own. The only other case that I can see that won't is the > last paragraph of Rule 2551, "Auction End", which isn't really designed > to work in a fee-based way, and so actually shouldn't be switched over.] > > For the avoidance of doubt, all assets existing under the old system continue > to so under the new system, and if they would not otherwise do so, new assets > are created to replace them. > > ////////////////////////////////////////////////////////////////////// > ID: 8055 > Title: Deregulation Act v2 > Adoption index: 3.0 > Author: Aris > Co-authors: G. > > > Repeal Rule 2494, "The Regkeepor". > > Amend Rule 2493, "Regulations", to read in full: > > A regulation is an textual entity defined as such by this rule, > and under the authority of an officer, known as its Promulgator. > A regulation must be authorized by a rule (its parent rule) in > order to exist. It has only the effect that rule explicitly > gives it. > > A regulation CAN be enacted, amended, and repealed as specified > by its parent rule. By default, a Promulgator can enact or amend > a regulation with 2 Agoran Consent and repeal a regulation by > announcement. Regulations are tracked in their Promulgator's > weekly report. > > > Change the power of Rule 2493 to 3.0. > > Amend Rule 2565, "Preserved Land", by changing the text > > "The preservation switch CAN be set in a regulation promulgated > by the Cartographor without 2 objections" > > to read > > "The preservation switch CAN be set by the Cartographor without > 2 objections". > > Amend Rule 2125 by changing all instances of the text "restricted" (case > insensitive) to read "regulated", preserving the capitalization of the first > letter. > > For the avoidance of doubt, all regulations existing under the old system > continue to so under the new system, and if they would not otherwise do so, > new regulations are created with as similar properties as possible > to replace them. > > ////////////////////////////////////////////////////////////////////// -- >From V.J. Rada