It's a draft, so I can do whatever I want. I'm simply requesting that you withdraw it, given that my proposal, which contains a fixed version of yours and lists you as a coauthor, will probably pass, and yours has several bugs in it, as previously mentioned, which would prevent it from ever passing. Formatting it would be pointless work, so I am requesting that you withdraw it, as a matter of courtesy. If you don't then I'll format it when I make this a real report.
-Aris On Fri, Jun 22, 2018 at 1:00 AM Ned Strange <edwardostra...@gmail.com> wrote: > youre obligated to make a weekly proposal pool report, simply saying > that it contains a proposal you wish would be withdrawn doesn't count > > On Fri, Jun 22, 2018 at 5:35 PM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: > > Here's a draft. I have a bad feeling that I'm missing something, but > > there's been a ton of traffic and I'm rather busy, so hopefully > > someone can point it out. Also, a warning: I'll be out of state next > > week, and, while I can hopefully still devote some time to the game, > > will be commenting at a reduced rate and will likely be unable to > > publish a report. > > > > -Aris > > --- > > > > I hereby distribute each listed proposal, initiating the Agoran > > Decision of whether to adopt it, and removing it from the proposal > > pool. For this decision, the vote collector is the Assessor, the > > quorum is 3.0, the voting method is AI-majority and the valid options > > are FOR and AGAINST (PRESENT is also a valid vote, as are conditional > > votes). > > > > ID Author(s) AI Title Pender > > > --------------------------------------------------------------------------- > > 8053* G., Aris 1.0 patch patch patch G. [1] > > 8054+ Aris, [2] 3.0 Minimalist Contracts v2 Aris > > 8055+ Aris, G. 3.0 Distributed Assets v3 Aris > > 8056+ Aris, G. 3.0 Deregulation Act v2 Aris > > > > The Proposal Pool contains a proposal which V.J. Rada will hopefully > > withdraw soon, and no other proposals. > > > > [1] Ruberstamped official proposal > > [2] G., V.J. Rada > > > > Legend: <ID>* : Proposal is pending. > > <ID>+ : By publishing this report, I pay a paper to pend > > the marked proposal. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8053 > > Title: patch patch patch > > Adoption index: 1.0 > > Author: G. > > Co-authors: Aris > > > > > > Amend the rule defining welcome packages by adding as a new item, > > appropriately numbered, at the end of the list "5 incense". > > > > Create 5 incense in the possession of each player who received a > > welcome package since April 28, 2018. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8054 > > Title: Minimalist Contracts v2 > > Adoption index: 3.0 > > Author: Aris > > Co-authors: G., V.J. Rada > > > > > > Lines beginning with hashmarks ("#") and comments in square brackets > ("[]") > > have no effect on the behavior of this proposal. They are not part of > any rules > > created or amended herein, and may be considered for all game purposes to > > have been removed before its resolution. > > > > [This proposal saves allowing contracts to control or auction assets > until we > > decide to allow them to be persons, which is its own can of worms.] > > > > # 1 Repeal > > > > Destroy all contracts. > > > > Repeal rules 2524, 2526, 2520, 2525, 2522, 2523, 2521, 2527, and 2517, in > > that order. > > > > In rule 2545 "Auctions", delete the text "or contract" > > > > In rule 2547 "The Auctioneer", delete the text "or contracts", > > change the last comma in the last sentence of the second paragraph > > to a period, deleting the all parts of the sentence beyond it, and delete > > the last paragraph. > > > > In rule 2548 "The Auction Announcer" delete the text "or contract" and > > the last sentence. > > > > In rule 2549 "Auction Initiation", delete all instances of the text > > "or contract" > > > > In rule 2550 "Bidding", replace the last comma with a full stop and > > delete all text after it, and delete all instances of the text "or > > contract" > > > > In rule 2483 "Economics", delete the text "contracts," > > > > In rule 1994 "Ownership of Land", delete the text "Land belonging to a > > contract is called Communal Land." and delete the text "Together, > > Communal Land and Private Land are called Proprietary Land." and > > replace the text "Land belonging to any other entity is called Private > > Land." with "Land belonging to any other entity is called Private Land > > (syn. Proprietary Land) > > > > In rule 2561 "Asset Generation with Facilities", delete the text "3. > > if the facility is built on Communal Land, e must be a party to that > > contract and the text of the contract must permit em to do so." and > > renumber the fourth bullet point 3. > > > > # 2 Replacement > > > > Reenact Rule 1742, "Contracts", at power 2.5, with the following text: > > > > Any group of two or more consenting persons (the parties) may > > make an agreement among themselves with the intention that it be > > binding upon them and be governed by the rules. Such an agreement > > is known as a contract. A contract may be modified, including > > by changing the set of parties, by agreement between all existing > > parties. A contract may also terminate by agreement between all > > parties. A contract automatically terminates if the number of > > parties to it falls below two. For the purposes of this rule, > > agreement includes both consent and agreement specified by > > contract. > > > > Parties to a contract governed by the rules SHALL act in > > accordance with that contract. This obligation is not impaired > > by contradiction between the contract and any other contract, or > > between the contract and the rules. > > > > A party to a contract may act on behalf of another party to > > it as allowed in the contract. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8055 > > Title: Distributed Assets v3 > > Adoption index: 3.0 > > Author: Aris > > Co-authors: G. > > > > > > Amend Rule 2166, "Assets", to read as follows: > > > > An asset is an entity defined as such by a document that has been > > granted Mint Authority by the Rules (hereafter the asset's backing > > document), and existing solely because its backing document defines > > its existence. An asset's backing document can generally specify when > > and how that asset is created, destroyed, and transferred. > > > > The rules collectively have Mint Authority. Contracts have Mint > > Authority. A rule defined asset is public; one defined by a contract > > is private. > > > > The recordkeepor of a class of assets is the entity (if any) > > defined as such by, and bound by, its backing document. That > > entity's report includes a list of all instances of that class and > > their owners. This portion of that entity's report is > > self-ratifying. > > > > Create a power 3.0 rule, entitled "Ownership", with the following text: > > > > Each asset has exactly one owner. If an asset's backing document > > restricts its ownership to a class of entities, then that asset > > CANNOT be gained by or transferred to an entity outside that > > class, and is destroyed if it is owned by an entity outside that > > class. The restrictions in the previous sentence are subject to > > modification by its backing document. By default, ownership of an > > asset is restricted to Agora, players, and contracts. > > > > If an asset would otherwise lack an owner, it is owned by the Lost > > and Found Department. Rules to the contrary notwithstanding, the > > Lost and Found Department can own assets of every type. Assets owned > > by the Lost and Found Department can be transferred or destroyed > > by any player without objection. > > > > > > Create a power 3.0 rule, entitled "Asset Actions", with the following > text: > > > > An asset generally CAN be destroyed by its owner by announcement, > > subject to modification by its backing document. An indestructible > > asset is one defined as such by it backing document, and CANNOT be > > destroyed except by a proposal or rule, other than this one, > > specifically addressing the destruction of indestructible assets > > or that asset in particular; any other asset is destructible. > > > > To "lose" an asset is to have it destroyed from one's possession; > > to "revoke" an asset from an entity is to destroy it from that > > entity's possession. > > > > An asset generally CAN be transferred (syn. given) by > > announcement by its owner to another entity, subject to > > modification by its backing document. A fixed asset is one defined > > as such by its backing document, and CANNOT be transferred; any > > other asset is liquid. > > > > When a rule indicates transferring an amount that is not a natural > > number, the specified amount is rounded up to the nearest natural > > number. > > > > Create a power 3.0 rule, entitled "Currencies", with the following text: > > A currency is a class of asset defined as such by its backing > > document. Instances of a currency with the same owner are > > fungible. > > > > The "x balance of an entity", where x is a currency, is the number > > of x that entity possesses. Where it resolves ambiguity, the asset or > > currency being referred to is the currency designated as "Agora's > > official currency", if there is one. > > > > > > Create a power 3.0 rule, entitled "Fee-based Actions": > > > > If the Rules associate payment of a set of assets (hereafter > > the fee for the action; syns: cost, price, charge) with performing an > > action, that action is a fee-based action. > > > > If the fee is a non-integer quantity of a fungible asset, the actual > > fee is the next highest integer amount of that asset. > > > > To perform a fee-based action, an entity (the Actor) who is > > otherwise permitted to perform the action must announce that e > > is performing the action; the announcement must specify the > > correct set of assets for the fee and indicate intent > > to pay that fee for the sole purpose of performing the action. > > > > Upon such an announcement: > > > > - If the Rules specify a recipient for the fee, and the Actor > > CAN transfer that specified fee from emself to the recipient, > > then that fee is transferred from the Actor to the recipient > > and the action is performed simultaneously; > > > > - If the Rules do not specify a recipient, and the Actor CAN > > destroy the specified fee in eir possession, then that fee > > in eir possession is destroyed and the action is > > performed simultaneously. > > > > - Otherwise, no changes are made to asset holdings and the > > action is not performed. > > > > If the Rules define a fee-based action but the specified > > set of assets is the empty set, then the action can be performed by > > announcement, but the announcement must include that there > > is an (empty or 0) fee for the action. > > > > In Rule 2003, amend the text "Players CAN destroy:" to read "Players CAN > > pay the listed fee to take the associated action:" > > > > [I think that's the only rule that actually needs to be changed over. > > Most of the other phrasings in the ruleset seem as if they'll transfer > > over on there own. The only other case that I can see that won't is the > > last paragraph of Rule 2551, "Auction End", which isn't really designed > > to work in a fee-based way, and so actually shouldn't be switched over.] > > > > For the avoidance of doubt, all assets existing under the old system > continue > > to so under the new system, and if they would not otherwise do so, new > assets > > are created to replace them. > > > > ////////////////////////////////////////////////////////////////////// > > ID: 8055 > > Title: Deregulation Act v2 > > Adoption index: 3.0 > > Author: Aris > > Co-authors: G. > > > > > > Repeal Rule 2494, "The Regkeepor". > > > > Amend Rule 2493, "Regulations", to read in full: > > > > A regulation is an textual entity defined as such by this rule, > > and under the authority of an officer, known as its Promulgator. > > A regulation must be authorized by a rule (its parent rule) in > > order to exist. It has only the effect that rule explicitly > > gives it. > > > > A regulation CAN be enacted, amended, and repealed as specified > > by its parent rule. By default, a Promulgator can enact or amend > > a regulation with 2 Agoran Consent and repeal a regulation by > > announcement. Regulations are tracked in their Promulgator's > > weekly report. > > > > > > Change the power of Rule 2493 to 3.0. > > > > Amend Rule 2565, "Preserved Land", by changing the text > > > > "The preservation switch CAN be set in a regulation promulgated > > by the Cartographor without 2 objections" > > > > to read > > > > "The preservation switch CAN be set by the Cartographor without > > 2 objections". > > > > Amend Rule 2125 by changing all instances of the text "restricted" (case > > insensitive) to read "regulated", preserving the capitalization of the > first > > letter. > > > > For the avoidance of doubt, all regulations existing under the old system > > continue to so under the new system, and if they would not otherwise do > so, > > new regulations are created with as similar properties as possible > > to replace them. > > > > ////////////////////////////////////////////////////////////////////// > > > > -- > From V.J. Rada >