ATMunn wrote:

Enact a new rule entitled "Fame", with the following text:
{
     Every player has a Fame switch, with possible values being all
     integers between -10 and 10. Players with positive Fame are Famous,
     and those with negative Fame are Infamous.

     If a player is the Winner in a Space Battle against an Infamous
     player, eir Fame is increased by 1. Likewise, if a player is the
     Winner in a Space Battle against a Famous player or one with a Fame
     of 0, eir Fame is decreased by 1.
}

* Rules to the contrary notwithstanding, an Infamous player CANNOT win
  the game.

* If Fame would otherwise be decreased to a lower value than allowed,
  it is instead set to the lowest value allowed.

* If Fame would otherwise be increased to a higher value than allowed,
  it is instead set to the lowest value allowed. No one likes a bully.

* A player with Fame 10 CAN win by announcement, upon which eir Fame
  is set to 0.

* Create N spaceships in the possession of each player. Add them to
  the Welcome Package and possibly officer/judge salaries. (Side
  idea: define 'a Bundle' as X coins + Y spaceships, then re-define
  other stuff in terms of Z bundles.)


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