ATMunn wrote:
Enact a new rule entitled "Fame", with the following text:
{
Every player has a Fame switch, with possible values being all
integers between -10 and 10. Players with positive Fame are Famous,
and those with negative Fame are Infamous.
If a player is the Winner in a Space Battle against an Infamous
player, eir Fame is increased by 1. Likewise, if a player is the
Winner in a Space Battle against a Famous player or one with a Fame
of 0, eir Fame is decreased by 1.
}
* Rules to the contrary notwithstanding, an Infamous player CANNOT win
the game.
* If Fame would otherwise be decreased to a lower value than allowed,
it is instead set to the lowest value allowed.
* If Fame would otherwise be increased to a higher value than allowed,
it is instead set to the lowest value allowed. No one likes a bully.
* A player with Fame 10 CAN win by announcement, upon which eir Fame
is set to 0.
* Create N spaceships in the possession of each player. Add them to
the Welcome Package and possibly officer/judge salaries. (Side
idea: define 'a Bundle' as X coins + Y spaceships, then re-define
other stuff in terms of Z bundles.)