On Mon, May 25, 2020 at 10:42 AM nch via agora-business < agora-busin...@agoranomic.org> wrote:
> Ok, here's 1.3. > > I cut out auctions completely because there are two proposals right now to > fix > them and I'd rather that dust settled first. I have a separate proposal, > based > on Trigon's transmutation idea, coming later tonight. That both adds a way > to > get Victory Points and helps us balance any card types that might end up > scarce. > > I also reworked pending, based on G's comments. Now proposals go straight > into > the pool like they always did. There's a separate rule that adds a Pend > switch > for them, and distribution requires proposals to have Pend=True. The net > effect > is less direct changes to important rules, and honestly a more intuitive > system. > > The other changes are mostly tiny. As before you can see the difference > between > this and 1.2 on github ( > https://github.com/nichdel/AgoranProposal/compare/ > ce8b1458178fa420b0b94564791288aac6889fdb...c6d7f79ce39a88d97e491f62204e3ee2e6ac649c > > ) > > I submit the following proposal: > > { > > Title: Sets v1.3 > Author: nch > Co-Authors: Trigon, Falsifian, PSS, Jason, Aris, G., > AI: 3 > > Enact a new Power=1 rule titled "Cards & Sets" with the text: > > Cards are a type of currency with a corresponding Product. Products > are > also currencies. The types of Cards and their corresponding Products > are: > > * Victory Cards and Victory Points. > > * Justice Cards and Blot-B-Gones > > * Legislative Cards and Pendants > > * Voting Cards and Extra Votes > > A player CAN pay a 'set' of X Cards of the same type to earn Y > corresponding Products. The value of X determines the value of Y in > the > following ways: > > * 1 Card = 1 Product > > * 2 Cards = 3 Products > > * 3 Cards = 6 Products > > * 4 Cards = 10 Products > > A player CANNOT pay more than 4 Cards as one 'set'. > > Cards and Products are tracked by the Treasuror. > > For each player that is not a zombie, grant em 1 card of each type. > > [The core of this proposal. Collect cards to make the other assets.] > > Amend rule 2499 "Welcome Packages" by replacing: > > When a player receives a Welcome Package, e earns 10 coins. > > with: > > When a player receives a Welcome Package, e earns 10 coins and one of > each type of Card defined in the rules. > > [Simple Welcome package addition] > > Amend rule 2483 "Economics" by removing the following line: > > A player CAN win the game by paying a fee of 1,000 Coins. > > [Ultimately counter to an economy where we want constant trading and asset > movement.] > > Enact a new Power=1 rule titled "VP Wins" with the following text: > > If a player has at least 20 more Victory Points than any other > player, e > CAN win by announcement. When a player wins this way, all Cards and > all > Products are destroyed. Then each non-zombie player is granted 1 > card of > each type. > > [Exactly what it says on the tin.] > > Amend rule 2555 "Blots" by replacing the following paragraph: > > If a person (the penitent) has neither gained blots nor had more > than 2 blots expunged from emself in the current Agoran week, then > any player (the confessor) who has not, by this mechanism, > expunged any blots in the current Agoran week CAN expunge 1 blot > from the penitent, by announcement. > > with: > > Any player CAN expunge a blot from a specified person (or emself if > no > one is specified) by paying a fee of one Blot-B-Gone. > > [Pretty straightforward, now you need to use Blot-B-Gones to get rid of > Blots > (except for the fugitive decay, I left that in).] > > Amend rule 2350 "Proposals" by replacing: > > Creating a proposal adds it to the Proposal Pool. Once a proposal > is created, neither its text nor any of the aforementioned > attributes can be changed. The author (syn. proposer) of a > proposal is the person who submitted it. > > with: > > Creating a proposal adds it to the Proposal Pool. Once a proposal > is created, neither its text nor any of the aforementioned > attributes can be changed except as described in the rules. The > author > (syn. proposer) of a proposal is the person who submitted it. > > [I moved all the pending stuff out of here, but still modified the language > to allow the co-author mechanic.] > > Create a new Power=1 rule titled "Pending Proposals" with the following > text: > > Pended is a proposal switch tracked by the Promotor with possible > values > True or False and default value False. Any player CAN pay 1 Pendant > to > flip the Pended switch of a specified proposal to True. If the > player did > not create the proposal and is not listed in the list of co-authors > of > the proposal, e is added to the list of co-authors. > > The Promotor CAN, once a week and with 2 support, flip the Pended > switch > of a proposal in the Proposal Pool to True. E SHOULD NOT do so if the > author of the proposal has at least one Pendant or Legislative Card. > > A proposal with a Pended switch set to True is 'pending'. > > [Basically pending is a separate mechanic from the Pool, so that it > interferes > with long standing rules about the pool much less.] > > Amend 1607 Distribution by replacing: > > The Promotor CAN distribute a proposal which is in the Proposal > Pool at any time. > > In a given Agoran week, the Promotor SHALL distribute each > proposal that was in the Proposal Pool at the beginning of that > week, except for those excepted from automatic distribution by > other rules, or those that are otherwise removed from the Pool. > > with: > > The Promotor CAN distribute a pending proposal which is in the > Proposal > Pool at any time. > > In a given Agoran week, the Promotor SHALL distribute each > pending proposal that was in the Proposal Pool at the beginning of > that > week, except for those excepted from automatic distribution by > other rules, or those that are otherwise removed from the Pool. > > If a proposal has been in the proposal pool for more than 7 days and > is > not pending, the Promotor CAN and SHOULD remove it from the Pool by > announcement. > > [This looks long but the actual changes are small. Basically where it says > someone can distribute a proposal it now specifies a pending proposal. Also > adds a way to clear out proposals nobody ever pended.] > > Amend rule 2422 "Voting Strength" by adding: > > A player CAN Buy Strength by paying 1 Extra Vote and specifying a > current > Agoran decision on which e is a voter. For each time a player has > Bought > Strength on a decision, eir voting strength is 1 greater on that > decision. A player CANNOT Buy Strength for the same decision more > than > 3 times. > > [Inserting this in 2422 is a little wonky, but there's no issues with it > afaik. > I might proposal a somewhat cleaner solution later.] > > Create a new Power=1 rule titled "Popular Proposal Proposer Privilege" > with > the > following text: > > The player who proposed the proposal with the greatest F/A, as > defined in > rule 955, among all proposals assessed in the last 7 days CAN once > earn > one Legislative Card by announcement. If there is a tie, all authors > of > the tied proposals may do so once each. > > [This introduces 4 (or more!) Legislative Cards per month. My math says > that > this, along with the 6 that can be created by officers should be enough. > But > time will tell for sure.] > > Create a new Power=1 rule titled "Card Administration" with the following > text: > > Justice Cards are associated with the Ministry of Justice. > Legislative > Cards are associated with the Ministry of Legislation. Voting Cards > are > associated with the ministry of Participation. > > An officer CAN, once per month and by announcement, grant another > player > a specified type of card under the following conditions: > > * the officer holds at least one office with the Card's associated > ministry in its interests, > > * the player receiving the Card does not hold an office with the > Card's > associated ministry in its interests, AND > > * the player receiving the Card is not a zombie. > > [I like this system a lot but I note the PM and Speaker can't receive cards > this way. I'm open to patches but I think they'll likely be able to trade > the > cards they can create for the ones they need, so I'm not immediately > concerned.] > > } > > -- > nch > > > > it used to be considered somewhat rude to submit a proposal after the promotor had published eir draft but before the distribution -- >From R. Lee