On Mon, May 25, 2020 at 10:42 AM nch via agora-business <
agora-busin...@agoranomic.org> wrote:

> Ok, here's 1.3.
>
> I cut out auctions completely because there are two proposals right now to
> fix
> them and I'd rather that dust settled first. I have a separate proposal,
> based
> on Trigon's transmutation idea, coming later tonight. That both adds a way
> to
> get Victory Points and helps us balance any card types that might end up
> scarce.
>
> I also reworked pending, based on G's comments. Now proposals go straight
> into
> the pool like they always did. There's a separate rule that adds a Pend
> switch
> for them, and distribution requires proposals to have Pend=True. The net
> effect
> is less direct changes to important rules, and honestly a more intuitive
> system.
>
> The other changes are mostly tiny. As before you can see the difference
> between
> this and 1.2 on github (
> https://github.com/nichdel/AgoranProposal/compare/
> ce8b1458178fa420b0b94564791288aac6889fdb...c6d7f79ce39a88d97e491f62204e3ee2e6ac649c
>
> )
>
> I submit the following proposal:
>
> {
>
> Title: Sets v1.3
> Author: nch
> Co-Authors: Trigon, Falsifian, PSS, Jason, Aris, G.,
> AI: 3
>
> Enact a new Power=1 rule titled "Cards & Sets" with the text:
>
>       Cards are a type of currency with a corresponding Product. Products
> are
>       also currencies. The types of Cards and their corresponding Products
> are:
>
>       * Victory Cards and Victory Points.
>
>       * Justice Cards and Blot-B-Gones
>
>       * Legislative Cards and Pendants
>
>       * Voting Cards and Extra Votes
>
>       A player CAN pay a 'set' of X Cards of the same type to earn Y
>       corresponding Products. The value of X determines the value of Y in
> the
>       following ways:
>
>       * 1 Card = 1 Product
>
>       * 2 Cards = 3 Products
>
>       * 3 Cards = 6 Products
>
>       * 4 Cards = 10 Products
>
>       A player CANNOT pay more than 4 Cards as one 'set'.
>
>       Cards and Products are tracked by the Treasuror.
>
> For each player that is not a zombie, grant em 1 card of each type.
>
> [The core of this proposal. Collect cards to make the other assets.]
>
> Amend rule 2499 "Welcome Packages" by replacing:
>
>       When a player receives a Welcome Package, e earns 10 coins.
>
> with:
>
>       When a player receives a Welcome Package, e earns 10 coins and one of
>       each type of Card defined in the rules.
>
> [Simple Welcome package addition]
>
> Amend rule 2483 "Economics" by removing the following line:
>
>       A player CAN win the game by paying a fee of 1,000 Coins.
>
> [Ultimately counter to an economy where we want constant trading and asset
> movement.]
>
> Enact a new Power=1 rule titled "VP Wins" with the following text:
>
>       If a player has at least 20 more Victory Points than any other
> player, e
>       CAN win by announcement. When a player wins this way, all Cards and
> all
>       Products are destroyed. Then each non-zombie player is granted 1
> card of
>       each type.
>
> [Exactly what it says on the tin.]
>
> Amend rule 2555 "Blots" by replacing the following paragraph:
>
>       If a person (the penitent) has neither gained blots nor had more
>       than 2 blots expunged from emself in the current Agoran week, then
>       any player (the confessor) who has not, by this mechanism,
>       expunged any blots in the current Agoran week CAN expunge 1 blot
>       from the penitent, by announcement.
>
> with:
>
>       Any player CAN expunge a blot from a specified person (or emself if
> no
>       one is specified) by paying a fee of one Blot-B-Gone.
>
> [Pretty straightforward, now you need to use Blot-B-Gones to get rid of
> Blots
> (except for the fugitive decay, I left that in).]
>
> Amend rule 2350 "Proposals" by replacing:
>
>       Creating a proposal adds it to the Proposal Pool. Once a proposal
>       is created, neither its text nor any of the aforementioned
>       attributes can be changed. The author (syn. proposer) of a
>       proposal is the person who submitted it.
>
> with:
>
>       Creating a proposal adds it to the Proposal Pool. Once a proposal
>       is created, neither its text nor any of the aforementioned
>       attributes can be changed except as described in the rules. The
> author
>       (syn. proposer) of a proposal is the person who submitted it.
>
> [I moved all the pending stuff out of here, but still modified the language
> to allow the co-author mechanic.]
>
> Create a new Power=1 rule titled "Pending Proposals" with the following
> text:
>
>       Pended is a proposal switch tracked by the Promotor with possible
> values
>       True or False and default value False. Any player CAN pay 1 Pendant
> to
>       flip the Pended switch of a specified proposal to True. If the
> player did
>       not create the proposal and is not listed in the list of co-authors
> of
>       the proposal, e is added to the list of co-authors.
>
>       The Promotor CAN, once a week and with 2 support, flip the Pended
> switch
>       of a proposal in the Proposal Pool to True. E SHOULD NOT do so if the
>       author of the proposal has at least one Pendant or Legislative Card.
>
>       A proposal with a Pended switch set to True is 'pending'.
>
> [Basically pending is a separate mechanic from the Pool, so that it
> interferes
> with long standing rules about the pool much less.]
>
> Amend 1607 Distribution by replacing:
>
>       The Promotor CAN distribute a proposal which is in the Proposal
>       Pool at any time.
>
>       In a given Agoran week, the Promotor SHALL distribute each
>       proposal that was in the Proposal Pool at the beginning of that
>       week, except for those excepted from automatic distribution by
>       other rules, or those that are otherwise removed from the Pool.
>
> with:
>
>       The Promotor CAN distribute a pending proposal which is in the
> Proposal
>       Pool at any time.
>
>       In a given Agoran week, the Promotor SHALL distribute each
>       pending proposal that was in the Proposal Pool at the beginning of
> that
>       week, except for those excepted from automatic distribution by
>       other rules, or those that are otherwise removed from the Pool.
>
>       If a proposal has been in the proposal pool for more than 7 days and
> is
>       not pending, the Promotor CAN and SHOULD remove it from the Pool by
>       announcement.
>
> [This looks long but the actual changes are small. Basically where it says
> someone can distribute a proposal it now specifies a pending proposal. Also
> adds a way to clear out proposals nobody ever pended.]
>
> Amend rule 2422 "Voting Strength" by adding:
>
>       A player CAN Buy Strength by paying 1 Extra Vote and specifying a
> current
>       Agoran decision on which e is a voter. For each time a player has
> Bought
>       Strength on a decision, eir voting strength is 1 greater on that
>       decision. A player CANNOT Buy Strength for the same decision more
> than
>       3 times.
>
> [Inserting this in 2422 is a little wonky, but there's no issues with it
> afaik.
> I might proposal a somewhat cleaner solution later.]
>
> Create a new Power=1 rule titled "Popular Proposal Proposer Privilege"
> with
> the
> following text:
>
>       The player who proposed the proposal with the greatest F/A, as
> defined in
>       rule 955, among all proposals assessed in the last 7 days CAN once
> earn
>       one Legislative Card by announcement. If there is a tie, all authors
> of
>       the tied proposals may do so once each.
>
> [This introduces 4 (or more!) Legislative Cards per month. My math says
> that
> this, along with the 6 that can be created by officers should be enough.
> But
> time will tell for sure.]
>
> Create a new Power=1 rule titled "Card Administration" with the following
> text:
>
>       Justice Cards are associated with the Ministry of Justice.
> Legislative
>       Cards are associated with the Ministry of Legislation. Voting Cards
> are
>       associated with the ministry of Participation.
>
>       An officer CAN, once per month and by announcement, grant another
> player
>       a specified type of card under the following conditions:
>
>       * the officer holds at least one office with the Card's associated
>         ministry in its interests,
>
>       * the player receiving the Card does not hold an office with the
> Card's
>         associated ministry in its interests, AND
>
>       * the player receiving the Card is not a zombie.
>
> [I like this system a lot but I note the PM and Speaker can't receive cards
> this way. I'm open to patches but I think they'll likely be able to trade
> the
> cards they can create for the ones they need, so I'm not immediately
> concerned.]
>
> }
>
> --
> nch
>
>
>
>
it used to be considered somewhat rude to submit a proposal after the
promotor had published eir draft but before the distribution
-- 
>From R. Lee

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