On 6/11/2020 10:12 AM, James Cook via agora-discussion wrote:
>> On Tuesday, 9 June 2020, 20:16:09 GMT+1, Kerim Aydin via agora-discussion 
>> <agora-discussion@agoranomic.org> wrote:
>>> On 6/9/2020 11:21 AM, Alex Smith via agora-discussion wrote:
>>>> I submit the following proposal, "Barrel Rolling", AI-1:
>>>>> A player CAN win the game, but it will cost em 100 barrels.
>>>> This is unusual wording for this, and it looks a lot like it would permit 
>>>> a player to win the game without having 100 barrels.
>>>
>>> Using what method?
>>
>> The rule states that a player CAN win the game. It doesn't specify a
>> mechanism. So on a straightforward reading, either players can win the
>> game, or they can't due to a lack of mechanism, but neither seems to
>> have a dependency on their barrel quantities. (In particular, the rule
>> states that players in general CAN win the game, not just players who
>> have 100 barrels.)
>>
>> I guess the sentence in question is meant to be a) insufficiently
>> precise to define a mechanism in its own right, thus preventing players
>> who are short on barrels winning the game because they have no way short
>> of an ISIDTID fallacy to attempt to do so; but b) sufficiently precise
>> to trigger rule 2579, which provides the mechanism. By rule 2152, "CAN"
>> means "Attempts to perform the described action are successful"; most
>> rules that want players to be able to perform an action under certain
>> circumstances state that attempts succeed under only those
>> circumstances, whereas this rule is apparently defined so that
>> attempting to perform the action is automatically successful, but limits
>> the performance of the action by restricting what would count as an
>> attempt. That's an almost unprecedented situation (and very unintuitive
>> because it relies on the rule being reinterpreted into something other
>> than the obvious reading by a higher-powered rule).
>>
>> For what it's worth, I think using ISIDTID to try to win the game
>> without 100 barrels might actually work here. Assuming you think it
>> works (or maybe even if you don't), an announcement "I win the game, but
>> this costs me 100 barrels" is clearly an /attempt/ to win the game, and
>> thus by the new rule, and rule 2152, the attempt succeeds. The
>> announcement didn't actually trigger anything within the rules directly;
>> but it was evidence of an attempt to trigger them, and by the rules, it
>> succeeded!
>>
>> --
>> ais523
> 
> Doesn't R2125 (Regulated Actions) stop that ISIDTID from working?
> Assuming G.'s proposal is precise enough to trigger R2579 (Fee-based
> Actions) (it looks that way to me), then I think the rules (specifically
> the conditions in R2579) make winning the game a regulated action. So,
> R2125 says the rules prevent the action from occurring except as laid
> out by the rules.
> 
> In fact, I'm a little worried that associating a fee with winning the
> game might mean you always need to pay that fee to perform that action.
> E.g. even if you had 20 more victory cards than anyone else, R2579 would
> *still* require you to pay 100 barrels to win, because that's the fee. I
> think the fact that R478, which defines "by announcement", takes
> precedence over R2579 prevents that problem, but I'm not sure.

Ah, that *is* a problem with that wording I used - best argument I've seen
against using it.  (I think it's the wording, not the association in
general - we've got the association of winning with a fee in R2483: "A
player CAN win the game by paying a fee of 1,000 Coins.")

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