On 6/18/2020 1:37 PM, ATMunn via agora-discussion wrote:
> exactly proportional to the number of that Card

When we had a card game with a deck once, we had a lot of minor errors
happen where a card was thought to be in the deck that wasn't, or vice
versa.   This led to a lot of breakages of rules like this when the card
dealt with probability 1/51 instead of 1/52 or something.  We ended up
saying "reasonably close to the correct probabilites" which we defined as
something like "provided the error is only a few cards out of a larger
deck and doesn't actually create a nonexistent card, the deal's fine."

> -Is 10 coins a good fee for Drawing?
I don't think we can answer this right now, and in response to another
proposal I think both nch and I said "let's let the value find itself
before fixing it with card buys" (hope that's not twisting your words
nch).  So I'd hesitate to vote for something like this until we played for
a month or so to answer this question.

> -On that note, is there some way to do this so that we *don't* have to
> make a random choice each time someone draws a card? Random choices can
> be a bit cumbersome with the mailing list.

One way is to trust the officer to use a method that doesn't go through
the whole "confirmation via third party email" thing (i.e. let em pick
numbers offline and just trust that the picks were honest).  When we've
had games that have required a lot of random numbers we've trusted each
other enough to even say "I just rolled a physical percentile dice and the
result was 15" or something.

(Aside:  I spent a stint as Dealor for the aforementioned card game.  For
fun I used a script that pulled numbers from a genuine radioactive random
source: https://www.fourmilab.ch/hotbits/.  So that particular game was
genuinely random though people had to trust me about that, and depending
on your beliefs about quantum mechanics we may have branched into a few
different dimensions in the multiverse back then).

-G.


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