On Wed, Apr 12, 2023 at 7:16 AM nix via agora-discussion
<agora-discussion@agoranomic.org> wrote:
> On 4/12/23 09:14, Yachay Wayllukuq via agora-discussion wrote:
> > Seeing this game play out, I think it would be possible to simplify the
> > Tournament rules greatly by just making win-granting a power that certain
> > Contracts can have, if they have the same level of authorization (2 Agoran
> > consent) that regular Tournaments currently require, with some safety rails
> > like "victory can only be granted via this kind of mechanism once per month"
> I'm not sure what needs to be simplified. Tournament Regulations have as
> much (if not more) flexibility than contracts already.

In my memory there's been 4 independent implementations of the "Free
Tournament" idea over time ("independent" = "repealed in between each
one with no direct connection").  Two of those used contracts.
Somehow, the time periods when they were in Contracts had the most
active use.  The current time period (seems to me, without
quantifying) seems to have been the least active one for free
tournaments. Now this could be correlation not causation, but
regulations are the newer thing, and this is the only version of
tournaments that used regulations. Regulations also didn't work well
for auctions - the main other active gameplay they were used for - and
there have been comments here and there that regs have been
off-putting and with the appearance of inflexibility, whether that's
true or not.

Not sure that's a real pattern, but something about contracts that
leads people to initiate them more readily than regs - maybe the
appearance of control, control of membership, or ownership or whatever
- and tournaments through sanctioned contracts worked pretty well
before.

Another main difference is that, whether through regs or contracts,
the past versions had "points tournaments" (or now it would be
"radiance tournaments") where the prize wasn't a sole win, but #of
points awardable per week.  If we're keeping point/radiance
accumulation instead of getting rid of it, having "small grind"
tournaments can work much better than "award a win or nothing"
tournaments.

-G.


-G.

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