On Wed, Apr 12, 2023 at 7:16 AM nix via agora-discussion <agora-discussion@agoranomic.org> wrote: > On 4/12/23 09:14, Yachay Wayllukuq via agora-discussion wrote: > > Seeing this game play out, I think it would be possible to simplify the > > Tournament rules greatly by just making win-granting a power that certain > > Contracts can have, if they have the same level of authorization (2 Agoran > > consent) that regular Tournaments currently require, with some safety rails > > like "victory can only be granted via this kind of mechanism once per month" > I'm not sure what needs to be simplified. Tournament Regulations have as > much (if not more) flexibility than contracts already.
In my memory there's been 4 independent implementations of the "Free Tournament" idea over time ("independent" = "repealed in between each one with no direct connection"). Two of those used contracts. Somehow, the time periods when they were in Contracts had the most active use. The current time period (seems to me, without quantifying) seems to have been the least active one for free tournaments. Now this could be correlation not causation, but regulations are the newer thing, and this is the only version of tournaments that used regulations. Regulations also didn't work well for auctions - the main other active gameplay they were used for - and there have been comments here and there that regs have been off-putting and with the appearance of inflexibility, whether that's true or not. Not sure that's a real pattern, but something about contracts that leads people to initiate them more readily than regs - maybe the appearance of control, control of membership, or ownership or whatever - and tournaments through sanctioned contracts worked pretty well before. Another main difference is that, whether through regs or contracts, the past versions had "points tournaments" (or now it would be "radiance tournaments") where the prize wasn't a sole win, but #of points awardable per week. If we're keeping point/radiance accumulation instead of getting rid of it, having "small grind" tournaments can work much better than "award a win or nothing" tournaments. -G. -G.