I like the overall idea! Some comments: On Sat, May 20, 2023 at 4:24 AM Yachay Wayllukuq via agora-discussion <agora-discussion@agoranomic.org> wrote: > > Labor Tokens are a fixed asset, tracked by the (ADoP?). I could see either fixed or liquid working here, though on first read I agree with you on fixed, as it limits how transactional this could be. OTOH, in the bigger picture using labor as the basis of a trading economy makes a lot of sense too.
> Professionals CAN Maybe include judges as professionals - a reward for judging of some kind? > by announcement gain once per month an amount of Labor Tokens equal to the > complexity of eir Office times ten, with that amount being affected Should a person get tokens if they hold an office very briefly? One way we did it before was like a salary: "If a player held an office for 16+ days in the previous month, and was not found guilty of any unforgivable crimes associated with eir office during that month, e CAN gain..." Another option we used before was "N Labor tokens per report published". > multiplicatively by the following: > - x0.85 if the Office has a Special Privilege Rather than scaling by privilege, maybe combine the concepts under complexity? (turn "complexity" into "wage" and make it equal to complexity minus privilege level). Overall this "privilege" idea is a bit uncertain for me - what looks like a perk from the outside (e.g. Assessor's duties) is not really a useful thing that often. But if we use the idea, the privileges definitely aren't equal so making it binary seems pretty coarse. If we go with the "wage" of using (complexity - privilege), the level of privilege for each office could be subject to consensus discussion, like complexity was/is, or (complexity - privilege) could be just discussed as a whole. > - x1.5 if the Officer hasn't committed any Monthly or Weekly Tardiness > crimes since they last gained Labor Tokens or became the current holder of > their Office. The tardiness part should probably not be platonic, the ADoP/other players shouldn't need to look for unnoticed crimes? Alternatively, if the reward level is scaled by number of reports/making reports, this takes care of itself without being entangled with the justice system. > If a certain Labor Token has existed for more than 2 months, any player CAN > destroy it by announcement and are ENCOURAGED to. This means Labor Tokens aren't fungible and the recordkeepor would have to track every one separately - and the user would have to remember to specify "spend the older tokens not the newer ones". Seems like more complication than it's worth? Though I wholly agree we don't want endless accumulation of these things - maybe some kind of quarterly reduction, taxes, or forced handsize reduction like: "if a player has more than N tokens, any player CAN spend them on that player's behalf with Notice, and the ADoP is ENCOURAGED to do so" or something. > If, for some reason, Officers cannot be reasonably retributed in Labor > Tokens, players are ENCOURAGED to propose ways to amend it so that they are. We've often talked about awarding people for one-off jobs (example: anyone could offer a major contribution to the website). Maybe a pool of tokens that could be awarded by some kind of Tabled Action for specific labors (this might be an add-on expansion for a later proposal). > Labor Tokens can be spent by announcement for the following benefits: > - "Voting Strength", for 10 Labor Tokens: The Officer gains 1 Voting > Strength for the next 30 days. > - "Blot Removal", for X Labor Tokens: The Officer, upon purchasing this > benefit, also expunges X blots from a person. > - "Subgame benefit X", for X Labor Tokens: You gain X Gold, X Men-At-Arms > and X Large Burritos. > - etc We already have two "bonus power" systems, Stones and Dreams. Adding a third entirely parallel system seems duplicative, not to mention having to go through the scaling exercise of how many tokens per each power and keep that up to date with subgames. Could save a lot of effort by leveraging an existing system? For example, if we assume the Dreams are balanced so as to be about equal, a simple solution may be that by paying some N of Labor Tokens, the payer can have the benefits of a second Dream during the following week? -G.