Hi Rob, not really fond of You Send It at this point, for just that
reason of one needing to create an account, whereas, before it wasn't
necessary. Is there another way you might make this available? -Just
curious; I'll go there if I need to.
I'm wondering; you'd mentioned that you wanted a different sound for the
blaster bouncing off of the light saber rather than the walls. I'd be
happy to update the code for this, as it's an easy fix. I'm wondering if
you might have a sound that will work though?
If you do, can you send it to me?...
Thanks so much and have a wonderful day!...
Smiles,
Cara
At 05:16 PM 11/5/2006 +0100, you wrote:
I've made a test version of this sound extension.
Currently, it replaces all of the weapons, except for the lightning bolt,
replaces the death and the pain sounds, and the jump one.
Note that you won't be able to use mindgrid audio's pack and this pack
together, zQuake will display an error message.
However, i've mixed the two things, so now you have everything from the
mindgrid, plus the new weapon sounds, thats why the new pak file is 25 mb.
I've uploaded the pak file to yousendit.com, to be able to download, you
have to make an account (its free).
The link is:
http://www.yousendit.com/download/QglQunNawLg%3D
After you've downloaded the file, all you have to do is:
1. make a backup of pack1.pak (mindgrid audio's pak file)
2. copy the new pak file instead to the original's location (by default
its inside id1)
If you tried it out, please let me know your comments, complaints, ideas,
questions, everything regarding it, smiles.
Rob
On Sun, 5 Nov 2006 23:32:40 +1000, Dallas O'Brien wrote:
>I want to try this out when you make it, sounds cool!
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of robjoy
>Sent: Sunday, 5 November 2006 22:29
>To: AGRIP User and Developer discussion list
>Subject: [AGRIP-discuss] AQ sounds
>Hey all,
>After i realised that i can't do the blaster's code as i want, i decided
>i'll make a second word war sound extension for aq. I'm planning to replace
>all the weapons with
>realistic ones, e.g. i replaced jediquake's sniper riffle with a
>springfield, and also added bullet-falling to the pistol. I could replace
>the axe with a knife, the nailgun with a machine gun, etc. If you have any
>sounds which you think could be good for this "extension" (e.g. a door sound
>instead of the beeps), please reply or send them in private mail. Cheers,
>Rob
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