you do to send but not recieve.
and sendthisfile.com has unlimited sizes.
And its really good to.
At 10:43 AM 11/6/2006, Sean Mealin wrote:
>Use sendspace
>www.sendspace.com
>it is a little faster then usendit, (like 1 kb/s) and it is free.
>Also, you don't need an account.
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of robjoy
>Sent: Sunday, November 05, 2006 4:11 PM
>To: AGRIP User and Developer discussion list
>Subject: RE: [AGRIP-discuss] AQ sounds
>
>Hello mg/all,
>Regarding YouSendIt, i don't know another filesharing method (which takes
>only an URl to download a file), thats why i used it. If it is possible, i
>can upload it 
>somewhere to an ftp site or something... Hovever, i don't have one at the
>moment.
>Probably i will replace the rocket launcher's current sound, it sounds a bit
>strange, so expect a "v0.2", smiles.
>About jq and the goody blasters, yes i have a sound which is used in the
>original games as well, when a blaster bounces off of a wall. The current is
>the sound when 
>it bouncess off from a saber.
>I'll send the sound in private.
>Regards,
>Rob
>
>
>On Sun, 05 Nov 2006 12:58:27 -0800, Guitar Babe wrote:
>
>>   Hi Rob, not really fond of You Send It at this point, for just that 
>>reason of one needing to create an account, whereas, before it wasn't 
>>necessary.  Is there another way you might make this available?  -Just 
>>curious; I'll go there if I need to.
>
>>   I'm wondering; you'd mentioned that you wanted a different sound for the
>
>>blaster bouncing off of the light saber rather than the walls.  I'd be 
>>happy to update the code for this, as it's an easy fix.  I'm wondering if 
>>you might have a sound that will work though?
>
>>   If you do, can you send it to me?...
>
>>   Thanks so much and have a wonderful day!...
>
>>Smiles,
>
>>Cara
>
>>At 05:16 PM 11/5/2006 +0100, you wrote:
>
>>>I've            made a test version of this sound extension.
>>>Currently, it replaces all of the weapons, except for the lightning bolt, 
>>>replaces the death and the pain sounds, and the jump one.
>>>Note that you won't be able to use mindgrid audio's pack and this pack 
>>>together, zQuake will display an error message.
>>>However, i've mixed the two things, so now you have everything from the 
>>>mindgrid, plus the new weapon sounds, thats why the new pak file is 25 mb.
>>>I've uploaded the pak file to yousendit.com, to be able to download, you 
>>>have to make an account (its free).
>>>The link is:
>>>http://www.yousendit.com/download/QglQunNawLg%3D
>>>After you've downloaded the file, all you have to do is:
>>>1. make a backup of pack1.pak (mindgrid audio's pak file)
>>>2. copy the new pak file instead to the original's location (by default 
>>>its inside id1)
>>>If you tried it out, please let me know your comments, complaints, ideas, 
>>>questions, everything regarding it, smiles.
>>>Rob
>>>
>>>On Sun, 5 Nov 2006 23:32:40 +1000, Dallas O'Brien wrote:
>>>
>>> >I want to try this out when you make it, sounds cool!
>>>
>>>
>>> >-----Original Message-----
>>> >From: [EMAIL PROTECTED]
>>> >[mailto:[EMAIL PROTECTED] On Behalf Of robjoy
>>> >Sent: Sunday, 5 November 2006 22:29
>>> >To: AGRIP User and Developer discussion list
>>> >Subject: [AGRIP-discuss] AQ sounds
>>>
>>>
>>> >Hey all,
>>> >After i realised that i can't do the blaster's code as i want, i decided
>>> >i'll make a second word war sound extension for aq. I'm planning to
>replace
>>> >all the weapons with
>>> >realistic ones, e.g. i replaced jediquake's sniper riffle with a
>>> >springfield, and also added bullet-falling to the pistol. I could
>replace
>>> >the axe with a knife, the nailgun with a machine gun, etc. If you have
>any
>>> >sounds which you think could be good for this "extension" (e.g. a door
>sound
>>> >instead of the beeps), please reply or send them in private mail.
>Cheers,
>>> >Rob
>>>
>>>
>>>
>>> >_______________________________________________
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>>>
>>>
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>>>
>>>
>>>
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>>>
>>>
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>
>
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