Use sendspace
www.sendspace.com
it is a little faster then usendit, (like 1 kb/s) and it is free.
Also, you don't need an account.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of robjoy
Sent: Sunday, November 05, 2006 4:11 PM
To: AGRIP User and Developer discussion list
Subject: RE: [AGRIP-discuss] AQ sounds

Hello mg/all,
Regarding YouSendIt, i don't know another filesharing method (which takes
only an URl to download a file), thats why i used it. If it is possible, i
can upload it 
somewhere to an ftp site or something... Hovever, i don't have one at the
moment.
Probably i will replace the rocket launcher's current sound, it sounds a bit
strange, so expect a "v0.2", smiles.
About jq and the goody blasters, yes i have a sound which is used in the
original games as well, when a blaster bounces off of a wall. The current is
the sound when 
it bouncess off from a saber.
I'll send the sound in private.
Regards,
Rob


On Sun, 05 Nov 2006 12:58:27 -0800, Guitar Babe wrote:

>   Hi Rob, not really fond of You Send It at this point, for just that 
>reason of one needing to create an account, whereas, before it wasn't 
>necessary.  Is there another way you might make this available?  -Just 
>curious; I'll go there if I need to.

>   I'm wondering; you'd mentioned that you wanted a different sound for the

>blaster bouncing off of the light saber rather than the walls.  I'd be 
>happy to update the code for this, as it's an easy fix.  I'm wondering if 
>you might have a sound that will work though?

>   If you do, can you send it to me?...

>   Thanks so much and have a wonderful day!...

>Smiles,

>Cara

>At 05:16 PM 11/5/2006 +0100, you wrote:

>>I've            made a test version of this sound extension.
>>Currently, it replaces all of the weapons, except for the lightning bolt, 
>>replaces the death and the pain sounds, and the jump one.
>>Note that you won't be able to use mindgrid audio's pack and this pack 
>>together, zQuake will display an error message.
>>However, i've mixed the two things, so now you have everything from the 
>>mindgrid, plus the new weapon sounds, thats why the new pak file is 25 mb.
>>I've uploaded the pak file to yousendit.com, to be able to download, you 
>>have to make an account (its free).
>>The link is:
>>http://www.yousendit.com/download/QglQunNawLg%3D
>>After you've downloaded the file, all you have to do is:
>>1. make a backup of pack1.pak (mindgrid audio's pak file)
>>2. copy the new pak file instead to the original's location (by default 
>>its inside id1)
>>If you tried it out, please let me know your comments, complaints, ideas, 
>>questions, everything regarding it, smiles.
>>Rob
>>
>>On Sun, 5 Nov 2006 23:32:40 +1000, Dallas O'Brien wrote:
>>
>> >I want to try this out when you make it, sounds cool!
>>
>>
>> >-----Original Message-----
>> >From: [EMAIL PROTECTED]
>> >[mailto:[EMAIL PROTECTED] On Behalf Of robjoy
>> >Sent: Sunday, 5 November 2006 22:29
>> >To: AGRIP User and Developer discussion list
>> >Subject: [AGRIP-discuss] AQ sounds
>>
>>
>> >Hey all,
>> >After i realised that i can't do the blaster's code as i want, i decided
>> >i'll make a second word war sound extension for aq. I'm planning to
replace
>> >all the weapons with
>> >realistic ones, e.g. i replaced jediquake's sniper riffle with a
>> >springfield, and also added bullet-falling to the pistol. I could
replace
>> >the axe with a knife, the nailgun with a machine gun, etc. If you have
any
>> >sounds which you think could be good for this "extension" (e.g. a door
sound
>> >instead of the beeps), please reply or send them in private mail.
Cheers,
>> >Rob
>>
>>
>>
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>>
>>
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