Hi Mathew and list

I have just one question: what to do if the server is protected by a 
password? In the new Release Candidate you have to type your password for 
your stats, but won't that overwrite the password to enter a server?

t

Thanks
Roland
----- Original Message ----- 
From: "M. Tylee Atkinson" <[EMAIL PROTECTED]>
To: "list, AGRIP-discuss" <[email protected]>; "list, 
AGRIP-announce" <[EMAIL PROTECTED]>
Sent: Saturday, August 18, 2007 9:42 PM
Subject: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1


> VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix
> major errors until the next time I am at work (maybe tomorrow, most
> likely Monday).  I am sending this now in the hopes that it will work --
> all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of
> all of your existing installation in case it doesn't and you need to
> fall back to it!  Thanks for listening :-) and with that said, read on
> and I hope you'll enjoy the following...
>
> I've been testing the new release and it seems to work to connect to
> both non-MAUTH and MAUTH-enabled servers.  Therefore, I've decided that,
> as I need MAUTH-enabled data to test the new stats system before 0.3.0
> is released, it is a good idea to make this release available to you
> sooner rather than later.
>
> Server admins: don't remove your existing installation just yet; test
> the new release separately (remember that you can change the listen
> port) before committing to it.
>
> Everyone else: keep a backup of your current installation in case you
> need to fall back to it if there are unforseen big problems with this
> release!
>
> I will explain 4 things in in this post: what's new; how to use what's
> new; what improvements are planned before the impending 0.3.0 release
> and where to get the new version from.
>
> ** What's New?
>
> The main feature of this release is that your player name should be
> protected from spoofing by others.  That is to say that you can be
> pretty sure that nobody else can take your name.  The stats system will
> be a lot more accurate because of this.  When 0.3.0 is released and all
> of the bugs have (hopefully!) been squished, I will reset the stats data
> so that you can see your new, much more accurate and fair, stats being
> logged.  We need you to please use MAUTH servers so that we can test the
> new system.
>
> ** How to use What's New
>
> First of all you'll need to go to http://stats.agrip.org.uk/reg/new and
> register your chosen player name.  Then you can run the game as normal.
>
> Before you can connect to a server, you need to set two important pieces
> of information in your client: your player name and your password.  You
> need to set your name and password in the game to the same as those you
> just registered on the Stats and Servers site.  Assuming you chose
> ``dalek'' and ``ronbugrandy'' as your name and password, you'd have to
> type: ``name dalek'' and ``password ronburgandy'' into the console when
> you start the game.  Then you can move on to connecting...
>
> The connect command now needs two bits of information instead of one:
> the master server you wish to authenticate against and the game server
> on which you wish to play.  To use the only currently-available MAUTH
> server, you would type: connect agrip.org.uk oblique.agrip.org.uk.  In
> this case, agrip.org.uk is the master server and the game server is
> running on oblique.
>
> During the process of connecting, your name and password will be checked
> against those on the master server at agrip.org.uk.  Assuming you typed
> them in correctly and all is well, you'll be connected as normal!
>
> We may make a shortcut for you so that you don't need to always type
> agrip.org.uk.  The reason that it's there is so other master servers may
> be set up (using our Stats and Servers infrastructure) to record stats
> for things like LAN parties and other games that people make based on
> AudioQuake.  We would rather that mods for AQ (such as JQ) use the
> existing stats and servers infrastructure, so that people don't have to
> register player names in too many places.  When we say that other stats
> and servers sites may be set up, we mean for really totally different
> games, that an entirely different team of people may make up, based on
> the technologies in AQ.
>
> You should still be able to connect to non-MAUTH servers for now... just
> specify agrip.org.uk as the master and all should be well (I have tested
> this and it worked for me).  Over time, we hope that everyone will begin
> to run MAUTH-enabled servers, to ensure that the stats collected are
> accurate and people are not copying others' player names.
>
> ** Planned Improvements
>
> We desperately need good constructive criticism!  Read on for our plans
> for improvement and please give comments and suggestions.
>
> I want to iron out any bugs with MAUTH (in the engine and web site) so
> that the stats system can be made much more fair.
>
> With the help of Guitar Babe I will be working on fixing the sound
> precache issue.
>
> Please make suggestions about how the game can be made easier to use --
> if they are too big to fit in 0.3.0, we will strongly consider working
> on 0.3.1 soon after 0.3.0 is out.
>
> We will release the code for the stats and servers infrastructure after
> making improvements to cater for the 0.3.0 and possible 0.3.1 releases.
>
> The map description system is still in progress and we'll release more
> information on it after 0.3.0 is out.
>
> I was thinking that a utility that lists available games and allows you
> to connect to one of your choosing would be good... let me know if you
> agree and I'll see if I can whip one up.
>
> Please let us know how we may improve the launcher, too!
>
> ** How to Get it
>
> Go to http://www.agrip.org.uk/DownloadPage
>
> ** Summary
>
> I hope that this has explained enough about the new release to make you
> able to use it happily.  Please write to [EMAIL PROTECTED] (which gets
> copied to both myself and sebby) or this list with any queries.  i will
> try to answer them ASAP, but remember that my 'net access is limited at
> the moment, so please be patient.
>
> Thanks again for your continued support.  I hope you enjoy this release.
> I am sorry it has been so long coming, but hopefully, together, we can
> make 0.3.0 come out soon after, and be well polished.
>
> bye just now,
> take care,
>
>
> Matthew and Sebby
> -- 
> M. Tylee Atkinson <[EMAIL PROTECTED]>
> _______________________________________________
> AGRIP-discuss mailing list
> [email protected]
> http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss 

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