That's good--and when the level editor comes along that'll be even better. Then we can make all kinds of games with the engines, from racing to--I don't know, an arcade D&D. I can see tons of yet untapped potential for this game! Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Guitar Babe" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, August 19, 2007 4:22 AM Subject: Re: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1 > Ken, as Matthew has mentioned stepping back a bit from the main > development of this project, and into other aspects such as level editing > and such, I'm happy to implement most, if not all, of these features as > standard in future AQ releases... > > Most of these are very easy to add, as I've already done so with JQ, and > as they reside in the game code, rather than the engine code... > > I personally am still getting acquainted with the other aspects of > creating > a full AQ release though, so when I'm more comfortable with that, and > after > Matthew and Sebby are satisfied with AQ as they see it, then I'll include > these features as standard... > > Smiles, > > Cara :) > > At 02:18 AM 8/19/2007 -0400, you wrote: > >>There are a few changes I'd like to see. >>First, the wall scraping sound should be panned so that you know how to >>turn >>to avoid it--so if the sound comes from straight left, you just strafe and >>keep going, but if it comes front and left you turn right. Also, the >>slope >>angles--whether up or down, should be indicated as they are in the Jedi >>mod, >>as well as an audio crosshair, knowing which direction the opponent faces >>and so on--but if the precache error gets fixed we can all use that mod >>for >>now. It would also be good if, when you're facing straight down a >>passage, >>you get a good idea of its length. An impulse that resets direction would >>also be good. The reason I mention all this is so that if someone else >>creates a new mod and we want to play it, we don't lose all these >>wonderful >>features that Cara put into hers. >>Ken Downey >>President >>DreamTechInteractive! >> >>And, >>Coming soon, >>Blind Comfort! >>The pleasant way to get a massage--no staring, just caring. >> >>----- Original Message ----- >>From: "M. Tylee Atkinson" <[EMAIL PROTECTED]> >>To: "list, AGRIP-discuss" <[email protected]>; "list, >>AGRIP-announce" <[EMAIL PROTECTED]> >>Sent: Saturday, August 18, 2007 3:42 PM >>Subject: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1 >> >> >> > VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix >> > major errors until the next time I am at work (maybe tomorrow, most >> > likely Monday). I am sending this now in the hopes that it will >> > work -- >> > all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of >> > all of your existing installation in case it doesn't and you need to >> > fall back to it! Thanks for listening :-) and with that said, read on >> > and I hope you'll enjoy the following... >> > >> > I've been testing the new release and it seems to work to connect to >> > both non-MAUTH and MAUTH-enabled servers. Therefore, I've decided >> > that, >> > as I need MAUTH-enabled data to test the new stats system before 0.3.0 >> > is released, it is a good idea to make this release available to you >> > sooner rather than later. >> > >> > Server admins: don't remove your existing installation just yet; test >> > the new release separately (remember that you can change the listen >> > port) before committing to it. >> > >> > Everyone else: keep a backup of your current installation in case you >> > need to fall back to it if there are unforseen big problems with this >> > release! >> > >> > I will explain 4 things in in this post: what's new; how to use what's >> > new; what improvements are planned before the impending 0.3.0 release >> > and where to get the new version from. >> > >> > ** What's New? >> > >> > The main feature of this release is that your player name should be >> > protected from spoofing by others. That is to say that you can be >> > pretty sure that nobody else can take your name. The stats system will >> > be a lot more accurate because of this. When 0.3.0 is released and all >> > of the bugs have (hopefully!) been squished, I will reset the stats >> > data >> > so that you can see your new, much more accurate and fair, stats being >> > logged. We need you to please use MAUTH servers so that we can test >> > the >> > new system. >> > >> > ** How to use What's New >> > >> > First of all you'll need to go to http://stats.agrip.org.uk/reg/new and >> > register your chosen player name. Then you can run the game as normal. >> > >> > Before you can connect to a server, you need to set two important >> > pieces >> > of information in your client: your player name and your password. You >> > need to set your name and password in the game to the same as those you >> > just registered on the Stats and Servers site. Assuming you chose >> > ``dalek'' and ``ronbugrandy'' as your name and password, you'd have to >> > type: ``name dalek'' and ``password ronburgandy'' into the console when >> > you start the game. Then you can move on to connecting... >> > >> > The connect command now needs two bits of information instead of one: >> > the master server you wish to authenticate against and the game server >> > on which you wish to play. To use the only currently-available MAUTH >> > server, you would type: connect agrip.org.uk oblique.agrip.org.uk. In >> > this case, agrip.org.uk is the master server and the game server is >> > running on oblique. >> > >> > During the process of connecting, your name and password will be >> > checked >> > against those on the master server at agrip.org.uk. Assuming you typed >> > them in correctly and all is well, you'll be connected as normal! >> > >> > We may make a shortcut for you so that you don't need to always type >> > agrip.org.uk. The reason that it's there is so other master servers >> > may >> > be set up (using our Stats and Servers infrastructure) to record stats >> > for things like LAN parties and other games that people make based on >> > AudioQuake. We would rather that mods for AQ (such as JQ) use the >> > existing stats and servers infrastructure, so that people don't have to >> > register player names in too many places. When we say that other stats >> > and servers sites may be set up, we mean for really totally different >> > games, that an entirely different team of people may make up, based on >> > the technologies in AQ. >> > >> > You should still be able to connect to non-MAUTH servers for now... >> > just >> > specify agrip.org.uk as the master and all should be well (I have >> > tested >> > this and it worked for me). Over time, we hope that everyone will >> > begin >> > to run MAUTH-enabled servers, to ensure that the stats collected are >> > accurate and people are not copying others' player names. >> > >> > ** Planned Improvements >> > >> > We desperately need good constructive criticism! Read on for our plans >> > for improvement and please give comments and suggestions. >> > >> > I want to iron out any bugs with MAUTH (in the engine and web site) so >> > that the stats system can be made much more fair. >> > >> > With the help of Guitar Babe I will be working on fixing the sound >> > precache issue. >> > >> > Please make suggestions about how the game can be made easier to use -- >> > if they are too big to fit in 0.3.0, we will strongly consider working >> > on 0.3.1 soon after 0.3.0 is out. >> > >> > We will release the code for the stats and servers infrastructure after >> > making improvements to cater for the 0.3.0 and possible 0.3.1 releases. >> > >> > The map description system is still in progress and we'll release more >> > information on it after 0.3.0 is out. >> > >> > I was thinking that a utility that lists available games and allows you >> > to connect to one of your choosing would be good... let me know if you >> > agree and I'll see if I can whip one up. >> > >> > Please let us know how we may improve the launcher, too! >> > >> > ** How to Get it >> > >> > Go to http://www.agrip.org.uk/DownloadPage >> > >> > ** Summary >> > >> > I hope that this has explained enough about the new release to make you >> > able to use it happily. Please write to [EMAIL PROTECTED] (which gets >> > copied to both myself and sebby) or this list with any queries. i will >> > try to answer them ASAP, but remember that my 'net access is limited at >> > the moment, so please be patient. >> > >> > Thanks again for your continued support. I hope you enjoy this >> > release. >> > I am sorry it has been so long coming, but hopefully, together, we can >> > make 0.3.0 come out soon after, and be well polished. >> > >> > bye just now, >> > take care, >> > >> > >> > Matthew and Sebby >> > -- >> > M. Tylee Atkinson <[EMAIL PROTECTED]> >> > _______________________________________________ >> > AGRIP-discuss mailing list >> > [email protected] >> > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >> > >> > >> > -- >> > No virus found in this incoming message. >> > Checked by AVG Free Edition. >> > Version: 7.5.484 / Virus Database: 269.12.0/959 - Release Date: >> > 8/17/2007 >> > 5:43 PM >> > >> >>_______________________________________________ >>AGRIP-discuss mailing list >>[email protected] >>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.5.476 / Virus Database: 269.11.19/953 - Release Date: 8/14/2007 >>5:19 PM > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.19/953 - Release Date: 8/14/2007 > 5:19 PM > > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.12.0/959 - Release Date: 8/17/2007 > 5:43 PM > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
