Ken, as Matthew has mentioned stepping back a bit from the main 
development of this project, and into other aspects such as level editing 
and such, I'm happy to implement most, if not all, of these features as 
standard in future AQ releases...

   Most of these are very easy to add, as I've already done so with JQ, and 
as they reside in the game code, rather than the engine code...

I personally am still getting acquainted with the other aspects of creating 
a full AQ release though, so when I'm more comfortable with that, and after 
Matthew and Sebby are satisfied with AQ as they see it, then I'll include 
these features as standard...

Smiles,

Cara  :)

At 02:18 AM 8/19/2007 -0400, you wrote:

>There are a few changes I'd like to see.
>First, the wall scraping sound should be panned so that you know how to turn
>to avoid it--so if the sound comes from straight left, you just strafe and
>keep going, but if it comes front and left you turn right.  Also, the slope
>angles--whether up or down, should be indicated as they are in the Jedi mod,
>as well as an audio crosshair, knowing which direction the opponent faces
>and so on--but if the precache error gets fixed we  can all use that mod for
>now.  It would also be good if, when you're facing straight down a passage,
>you get a good idea of its length.  An impulse that resets direction would
>also be good.  The reason I mention all this is so that if someone else
>creates a new mod and we want to play it, we don't lose all these wonderful
>features that Cara put into hers.
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>----- Original Message -----
>From: "M. Tylee Atkinson" <[EMAIL PROTECTED]>
>To: "list, AGRIP-discuss" <[email protected]>; "list,
>AGRIP-announce" <[EMAIL PROTECTED]>
>Sent: Saturday, August 18, 2007 3:42 PM
>Subject: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1
>
>
> > VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix
> > major errors until the next time I am at work (maybe tomorrow, most
> > likely Monday).  I am sending this now in the hopes that it will work --
> > all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of
> > all of your existing installation in case it doesn't and you need to
> > fall back to it!  Thanks for listening :-) and with that said, read on
> > and I hope you'll enjoy the following...
> >
> > I've been testing the new release and it seems to work to connect to
> > both non-MAUTH and MAUTH-enabled servers.  Therefore, I've decided that,
> > as I need MAUTH-enabled data to test the new stats system before 0.3.0
> > is released, it is a good idea to make this release available to you
> > sooner rather than later.
> >
> > Server admins: don't remove your existing installation just yet; test
> > the new release separately (remember that you can change the listen
> > port) before committing to it.
> >
> > Everyone else: keep a backup of your current installation in case you
> > need to fall back to it if there are unforseen big problems with this
> > release!
> >
> > I will explain 4 things in in this post: what's new; how to use what's
> > new; what improvements are planned before the impending 0.3.0 release
> > and where to get the new version from.
> >
> > ** What's New?
> >
> > The main feature of this release is that your player name should be
> > protected from spoofing by others.  That is to say that you can be
> > pretty sure that nobody else can take your name.  The stats system will
> > be a lot more accurate because of this.  When 0.3.0 is released and all
> > of the bugs have (hopefully!) been squished, I will reset the stats data
> > so that you can see your new, much more accurate and fair, stats being
> > logged.  We need you to please use MAUTH servers so that we can test the
> > new system.
> >
> > ** How to use What's New
> >
> > First of all you'll need to go to http://stats.agrip.org.uk/reg/new and
> > register your chosen player name.  Then you can run the game as normal.
> >
> > Before you can connect to a server, you need to set two important pieces
> > of information in your client: your player name and your password.  You
> > need to set your name and password in the game to the same as those you
> > just registered on the Stats and Servers site.  Assuming you chose
> > ``dalek'' and ``ronbugrandy'' as your name and password, you'd have to
> > type: ``name dalek'' and ``password ronburgandy'' into the console when
> > you start the game.  Then you can move on to connecting...
> >
> > The connect command now needs two bits of information instead of one:
> > the master server you wish to authenticate against and the game server
> > on which you wish to play.  To use the only currently-available MAUTH
> > server, you would type: connect agrip.org.uk oblique.agrip.org.uk.  In
> > this case, agrip.org.uk is the master server and the game server is
> > running on oblique.
> >
> > During the process of connecting, your name and password will be checked
> > against those on the master server at agrip.org.uk.  Assuming you typed
> > them in correctly and all is well, you'll be connected as normal!
> >
> > We may make a shortcut for you so that you don't need to always type
> > agrip.org.uk.  The reason that it's there is so other master servers may
> > be set up (using our Stats and Servers infrastructure) to record stats
> > for things like LAN parties and other games that people make based on
> > AudioQuake.  We would rather that mods for AQ (such as JQ) use the
> > existing stats and servers infrastructure, so that people don't have to
> > register player names in too many places.  When we say that other stats
> > and servers sites may be set up, we mean for really totally different
> > games, that an entirely different team of people may make up, based on
> > the technologies in AQ.
> >
> > You should still be able to connect to non-MAUTH servers for now... just
> > specify agrip.org.uk as the master and all should be well (I have tested
> > this and it worked for me).  Over time, we hope that everyone will begin
> > to run MAUTH-enabled servers, to ensure that the stats collected are
> > accurate and people are not copying others' player names.
> >
> > ** Planned Improvements
> >
> > We desperately need good constructive criticism!  Read on for our plans
> > for improvement and please give comments and suggestions.
> >
> > I want to iron out any bugs with MAUTH (in the engine and web site) so
> > that the stats system can be made much more fair.
> >
> > With the help of Guitar Babe I will be working on fixing the sound
> > precache issue.
> >
> > Please make suggestions about how the game can be made easier to use --
> > if they are too big to fit in 0.3.0, we will strongly consider working
> > on 0.3.1 soon after 0.3.0 is out.
> >
> > We will release the code for the stats and servers infrastructure after
> > making improvements to cater for the 0.3.0 and possible 0.3.1 releases.
> >
> > The map description system is still in progress and we'll release more
> > information on it after 0.3.0 is out.
> >
> > I was thinking that a utility that lists available games and allows you
> > to connect to one of your choosing would be good... let me know if you
> > agree and I'll see if I can whip one up.
> >
> > Please let us know how we may improve the launcher, too!
> >
> > ** How to Get it
> >
> > Go to http://www.agrip.org.uk/DownloadPage
> >
> > ** Summary
> >
> > I hope that this has explained enough about the new release to make you
> > able to use it happily.  Please write to [EMAIL PROTECTED] (which gets
> > copied to both myself and sebby) or this list with any queries.  i will
> > try to answer them ASAP, but remember that my 'net access is limited at
> > the moment, so please be patient.
> >
> > Thanks again for your continued support.  I hope you enjoy this release.
> > I am sorry it has been so long coming, but hopefully, together, we can
> > make 0.3.0 come out soon after, and be well polished.
> >
> > bye just now,
> > take care,
> >
> >
> > Matthew and Sebby
> > --
> > M. Tylee Atkinson <[EMAIL PROTECTED]>
> > _______________________________________________
> > AGRIP-discuss mailing list
> > [email protected]
> > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.484 / Virus Database: 269.12.0/959 - Release Date: 8/17/2007
> > 5:43 PM
> >
>
>_______________________________________________
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>[email protected]
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>
>
>
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>5:19 PM


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