On 4/30/08, Farhan <[EMAIL PROTECTED]> wrote: > ah, I might have an idea about how you can accomplish your speech system > goals. I'm not a programmer so forgive me if this sounds like a retarded > statement. > option 1 you could code aq to look for speech-dispatcher, as > speech-dispatcher is a front end for some speech subsystem stuff, and it is > easy to configure and use. > 2. you could have aq look for gnome-speech, wich probably would be better > because I think speech-dispatcher rights every speech synth sound it makes > to a wav file and during gameplay could be quite CPU intensive. I think > gnomespeech is more direct. > Farhan > On 4/30/2008 at 9:06 Matthew Tylee Atkinson said > On Tue, 2008-04-29 at 19:40 -0500, Farhan wrote: > > Hello, is the audio quake installer still broken on linux? I've been > playing with the recently released ubuntu hardy and I wana see if it works. > > Is it possible to edit the aq script to change what speech output it uses, > because you know, flite is kinda horrible. > > I have been testing it on Linux for some time and not noticed any > problems. If you get any specific errors, please let me know. > > I think the whole speech subsystem will need an overhaul soon but I > can't do this until after next week due to my immanent deadline > regarding the paper on LDL (for which I really need some feedback...) > > I agree that flite is awful :-). If people are actually using the Linux > client version I will do something about it as soon as I have time :-). > > best regards, > > > -- > Matthew Tylee Atkinson <[EMAIL PROTECTED]> > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > Hi Matthew,
First of all, well done for getting aq compiled and working on mac, I will definitely download and run it. Also I will try and test ldl when I have time (tomorrow or friday hopefully), as from what I've seen it looks great. Any chance you could update the development manual with the required steps for compiling aq on macs? I'd be interested to see how you did it, although I apreciate that you are very busy at the moment. Also on the linux side of things, I'd be quite interested in playing aq on linux, particularly as the accessibility seems to be improving and I have an old windows machine I'm thinking of putting linux on. I haven't bothered about it until now because I was not convinced about the accessibility of the gnome desktop, and there is no version of aq which does not need a graphical environment. Hope to hear from you soon, and hope the paper is going well, Adam. _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
