Hi Sabahattin,

Thanks for your help. I do know that stats are quiet inportant and that 
MAUTH was the only way to protect them. However, playing without MAUTH can 
be useful if you are behind a firewall that you can't manage and that 
protects a school network where incoming ports are completely blocked. Even 
after several requests for allowing certain ports, the answer staied no.
Tomorow I'll post the folowing suggestion to launchpad, but I would like to 
know a developer's point of vue. In a future release of AQ, could it be 
possible to make the enabling / disabling of MAUTH depend on certain master 
responses such as the active servers page or something similar?

Kind regards
<the allmost sleeping> Roland


----- Original Message ----- 
From: "Sabahattin Gucukoglu" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[email protected]>
Sent: Saturday, July 19, 2008 10:48 PM
Subject: [AGRIP-discuss] LAN Parties, Mauth, Servers and Stats


> -----BEGIN PGP SIGNED MESSAGE-----
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>
> Hi all,
>
> Following recent discussions about the difficulties of running AudioQuake
> with MAUTH, I think it proper to throw in a few points:
>
> It is not impossible to run LAN parties with MAUTH enabled.  There's no
> good reason to disable mauth, except for the one situation where AGRIP's
> master is down.  You don't have to fraglog at the server.  For the
> situation where LAN parties are partying and computers are limited in
> number, try connecting to one of the servers on the loopback.  You still
> have to register all player names, of course.  The clients will all verify
> them against the master server, and the game server must accept the master
> acknowledgements to allow the players on board.  You have to make changes
> in your networking configuration for this to work, and it probably means
> authorised strangers can connect to your server.  It also means your
> server can't be abused, and that you may log stats if desired.
>
> MAUTH is necessary for stats.  We will have problems if MAUTH goes away.
> It'll be like the old days, with horrible people logging stats for
> horrible names against other horrible names and making peoples' lives
> miserable.  If you turn off MAUTH, there will be no stats.  You should
> stick to it if you can, but understand your machines have to talk to the
> outside world.  That's a pity, but it's the only way to keep things
> healthy.
>
> You can disable MAUTH.  The -nomauth switch (see sv_main.c) will let you
> turn off the queue verification.  Hack it into your configuration for
> MAUTH to be disabled at client and server.  Then, you should be able to do
> an oldschool client-to-client connection.  You'll lose all benefits of
> MAUTH, though.
>
> I'm sorry if you're having trouble with MAUTH.  Matthew is unwell at the
> moment.  I'm nowhere near having enough genuinely free time to do much
> more than file these reports.  We are coaching for help from every corner
> so that we have a chance of dealing with these sorts of issues.  (Bug
> reports should, as always, be sent using Launchpad -
> https://launchpad.net/audioquake/+filebug .)  I'll make sure to keep an
> eye out on this list in case bad things are happening to the master
> server.
>
> Cheers,
> Sabahattin
>
> - -- 
> Sabahattin Gucukoglu <sebby<at>agrip<dot>org<dot>uk>
> Address harvesters, snag this: [EMAIL PROTECTED]
> Sound, QA, Misc. Development,
> AGRIP Project
> http://agrip.org.uk/
>
>
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