Hi, just a very quick update. I have managed to fix (at least temporarily, enough to make a release soon) the string-handling problems on Mavericks. They were caused by extra robustness checks when dealing with strings, which are kind-of a good idea, but will take some time to sort out properly so for now I have disabled the checks (this code has been robust for many years without them, and if there is sufficient demand for LDL and AQ after the next release then I may go back and fix properly, otherwise, nothing lost!)
Unfortunately then after fixing that one at last, an apparent bug in Mavericks surfaced and the engine crashed again. This second bug was one in the graphics stuff, which is very scary, but fortunately I managed to find the solution as another 3D game project had encountered the same issue. I've tried the fix and it works and I can now compile and run ZQuake on the Mac. It is delicate and I need to properly integrate the fix into the code, but it is a relief to see it running. With respect to Windows, as soon as I've got a robust version of the engine on the Mac I'll check to ensure it still is in Windows. I can then finally sort out the build system (which now works the same on both platforms) and we can make a release of AQ for modern Windows and Mac systems. The "final" step as far as I'm concerned is to include LDL in this bundle, so that it's very easy to start making your own 3D levels. Maybe if enough people start using LDL, we can work on making LDL easier to use (natural language instead of XML) but that's for the future. So anyone who's still out there -- we're still trying to support this, and are getting closer! bye just now, take care, Matthew -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to agrip-project+unsubscr...@googlegroups.com. To post to this group, send an email to agrip-project@googlegroups.com. Visit this group at http://groups.google.com/group/agrip-project. To view this discussion on the web, visit https://groups.google.com/d/msgid/agrip-project/f91c55bf-6228-4692-91c4-b622941795ea%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.