Thank you, Cara, from the bottom of our hearts. Not much more to add, really. AQ was a shooting star for both of us. I think of other gaming heroes, like the Infocom implementers, and envy them for having lived through the birth of a wonderful period in their lives during which they did the things they loved to make people happy. Then I remember matt and me working on AudioQuake. It really was inexpressibly great, building and playing, meeting people online and in person.
It's all out there now, for people to hack on when they find the time. I doubt that will be either of us in the foreseeable, as we're basically occupied. But who knows, maybe the time will come again for the fossils to be dug up and worked on for future players. As Matt said back then, the direction of travel was obviously towards born-accessible games, and I think we'd have to agree that though there is much work to do, in advocacy above all, it's clearly the way to go. So thanks again Cara, and to everyone who played, tested and worked on the game in any way. You're awesome! Cheers, Sabahattin -- You received this message because you are subscribed to the Google Groups "AGRIP Project" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion, visit https://groups.google.com/d/msgid/agrip-project/10F8C07A-81A3-4FEB-863C-91A4203E5DA1%40me.com.
