Thank you, Cara, from the bottom of our hearts.

Not much more to add, really. AQ was a shooting star for both of us. I think of 
other gaming heroes, like the Infocom implementers, and envy them for having 
lived through the birth of a wonderful period in their lives during which they 
did the things they loved to make people happy. Then I remember matt and me 
working on AudioQuake. It really was inexpressibly great, building and playing, 
meeting people online and in person.

It's all out there now, for people to hack on when they find the time. I doubt 
that will be either of us in the foreseeable, as we're basically occupied. But 
who knows, maybe the time will come again for the fossils to be dug up and 
worked on for future players. As Matt said back then, the direction of travel 
was obviously towards born-accessible games, and I think we'd have to agree 
that though there is much work to do, in advocacy above all, it's clearly the 
way to go.

So thanks again Cara, and to everyone who played, tested and worked on the game 
in any way. You're awesome!

Cheers,
Sabahattin

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