Hi All, happy Friday!

Replying to my own message here. :)

I have absolutely no idea what in the world I was thinking when I wrote my 
below note. lol! The problem still persists but the file is not gtk.wad but 
gfx.wad. How I made that mistake, I’ll never know :) but there you go. I’ve 
edited the message below and if anyone has any thoughts on this, considering 
the new info, I’d sure be super jazzed to hear them! :)

Thanks in advance for any help anyone can offer and have a wonderful weekend!

Cheers!

Cara

—

> On Mar 3, 2025, at 4:05 PM, Cara Quinn <[email protected]> wrote:
> 
> Sebby, quick question; I’m actually starting to try to set up a Quake server 
> for the Blind Gaming Club and am running into Audio Quake not being able to 
> locate the gfx.wad file on Win 11. I’m starting off simply by just attempting 
> to run the tutorial and the Open Quartz versions before I attempt the server, 
> but am getting no joy. :)
> 
> Both the tutorial and Open Quartz run fine on Mac but are misbehaving the 
> same way on two different Win 11 machines. (This is the 2021 release of Audio 
> Quake / LDL)
> 
> The gfx.wad file is in data\oq\ so I’m not sure what it’s complaining about.
> 
> I’ve been away from the Windows environment pretty much for a long while now 
> so my apologies if I should know this. lol! I know you and Matthew are super 
> busy so I’m just wondering if you can even just point me in the direction of 
> a possible cause for this that I can work on?
> 
> I tried getting in touch with Matthew to also just say hello after a million 
> years but haven’t found a way to get in touch, so if you wouldn’t mind, if 
> you’re still in touch, send him a hello for me? Thanks so much and if you can 
> offer any ideas on what might be going on on this end, I’d sure appreciate 
> it! :)
> 
> Have an awesome day Sebby, and I send my best!
> 
> Cheers!
> 
> Cara
> 
> 
>> On Jan 5, 2025, at 12:10 AM, 'Sabahattin Gucukoglu' via AGRIP Project 
>> <[email protected]> wrote:
>> 
>> Hi Tony, it’s been a long time!
>> 
>> If you reply to me privately ([email protected] <mailto:[email protected]>) 
>> I’ll see to it that at least we’re aware, however, as usual, we make 
>> absolutely no promises. Not only has it been a while but we’re both pretty 
>> darned busy and we simply can’t make any commitments.
>> 
>> Nevertheless, with that said. We’d be interested to hear more. So feel free 
>> to let us know. At least we can see what the situation is.
>> 
>> And I’m glad you’ve enjoyed AQ! It’s been fun.
>> 
>> Cheers,
>> Sabahattin
>> 
>> On 23 Dec 2024, at 01:45, 'tony seth' via AGRIP Project 
>> <[email protected]> wrote:
>>> 
>>> Heya there, Hope you get this Matt and Sebbie:
>>> I've been playing AQ for a long time, since 2005 when I discovered it, I 
>>> didn't think it was a real thing for almost a year before that,but onward 
>>> and all that...
>>> I have two people who, like myself use Linux, and I need to put them in 
>>> touch with you, as they got the launcher working, and are really getting 
>>> close to getting the game working correctly and not being a coder, I can't 
>>> help them any further.
>>> I have both of their e-mail addresses, and they've okayed me to give them 
>>> to you, so just wondering if I should post them here or to another private 
>>> devs only thing.
>>> Please let me know when ya can... and thank you so so much for all this 
>>> awesomeness! Quake will never die, and now it can join Doom as that too is 
>>> being made accessible as well.
>>> Ah the beauty of choice!
>>> Take care...
>>> cheereo!
>> 
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> 

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