Thanks much for all the responses. I have a good idea now as to how to go
about this.

Best,
Vasant

On Mon, Jun 2, 2008 at 4:59 PM, Vasant <[EMAIL PROTECTED]> wrote:

> Greetings!
>
> As the subject line specifies, am trying to compute the area of
> overlap between two rectangles that can have any arbitrary
> orientation. I plan to go about this by finding vertices of Rectangle1
> contained in Rectangle2 and vice versa. Then, I will find the points
> of intersection between the rectangles. Finally, I intend to compute
> areas of individual triangles from a source vertex and add them to
> calculate the final area of intersection.
>
> I wanted to know if there is an easier way of doing this. Any pointer
> to a more effective method (if any) will be very useful.
>
> Hope to hear from you soon.
>
> Thanks!
>

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