why would snd_pcm_mmap_commit() take an amount of time to execute that is linear with the number of frames committed (on h/w that supports mmap mode without any games) ?
with 64 frames, and a hammerfall, it takes 36 usecs; with 4096 it takes 2.3msecs. the code doesn't suggest anything to me ... --p _______________________________________________ Alsa-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/alsa-devel