Seriously... I just a developer... I really dont know what to do with
those games that I had developed... Dont know how to publish it...
Dont know how to market it...

11 games... Do you know how many times and cost I spend to develop???
Can you imagine???

Without thinking how we goin to market it... Without thinking how can
it make money...

Just follow our heart to develop nice and quality games for ADC...
Limited resources... Never mind... We take risk... Put in our own
money... Just to make sure the quality of our games... Each one of
it...

I dont think they really go through our games... The reason less
documentation is because for games the only thing that need to provide
just key control... We as developer we more encourage user/player to
really explore the surprices in each level... And enjoy playing our
games... Our is not just plain text... We have a lot effect and
surprise in game... If you really play it... We have developed variaty
of games... We have shooting, action, adventure, maze, arcade, math,
and etc...

But at the end... Is true... Only thing left is those bill waiting for
us to clear... That why less and less mobile game developers can
survive nowaday...

wesley...

On 5/11/08, q2dm1 <[EMAIL PROTECTED]> wrote:
>
> I thnik you missed the point.
>
> On 10 Mai, 20:48, Rui Martins <[EMAIL PROTECTED]> wrote:
>> Focus, on the NOW and the FUTURE.
>
> The NOW is definately not Android, don't know about the future. We'll
> see, if it turns out to be a success I will by all means deliver an
> Android application, but for now, I'm done wasting time.
>
>>    I wasn't in the top 50 too, so big deal, I know what my work and
>> idea is worth, and I had the experience, lived it, and growed with it.
>
> Exactly.
> >
>

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