Wesley,

There are a good few ways to market & promote your apps currently, but don't
forget its still very early and no devices out there, so just want to keep
you motivated and have faith in Android(open platform). We're many devoting
so many hours, cause  we do believe the rewards will be much more in the
long term than winning this ADC challenge(just to motivate us).

a) Google will have a Gallery to showcase only applications (GARage is
something Apple will do as they have with AppStore - a closed/controlled
model unlike Google's as we all know)
b) SlideME.org has Application Promoter,
http://www.slideme.org/content/application-promoter
c) SlideME.org has SAM, http://www.slideme.org/sam
d) SlideME.org will have SlideVille,
http://www.slideme.org/slideVille(itunes like store for the desktop,
install/unistall, colab,etc)
e) SlideME.org Awards http://www.slideme.org/awards

.. and SlideME has contributed all the tools for anyone to create their own
open repository(with JV) or small aggregator to deliver to any devices(such
as their own subscribers) with the open source client application manager
(SAMce)

+ more (anyone feel free to add to this list as many are asking the same
question - how to market / promote their apps & efforts)


George


On Sun, May 11, 2008 at 6:23 AM, Wesley <[EMAIL PROTECTED]> wrote:

>
> Seriously... I just a developer... I really dont know what to do with
> those games that I had developed... Dont know how to publish it...
> Dont know how to market it...
>
> 11 games... Do you know how many times and cost I spend to develop???
> Can you imagine???
>
> Without thinking how we goin to market it... Without thinking how can
> it make money...
>
> Just follow our heart to develop nice and quality games for ADC...
> Limited resources... Never mind... We take risk... Put in our own
> money... Just to make sure the quality of our games... Each one of
> it...
>
> I dont think they really go through our games... The reason less
> documentation is because for games the only thing that need to provide
> just key control... We as developer we more encourage user/player to
> really explore the surprices in each level... And enjoy playing our
> games... Our is not just plain text... We have a lot effect and
> surprise in game... If you really play it... We have developed variaty
> of games... We have shooting, action, adventure, maze, arcade, math,
> and etc...
>
> But at the end... Is true... Only thing left is those bill waiting for
> us to clear... That why less and less mobile game developers can
> survive nowaday...
>
> wesley...
>
> On 5/11/08, q2dm1 <[EMAIL PROTECTED]> wrote:
> >
> > I thnik you missed the point.
> >
> > On 10 Mai, 20:48, Rui Martins <[EMAIL PROTECTED]> wrote:
> >> Focus, on the NOW and the FUTURE.
> >
> > The NOW is definately not Android, don't know about the future. We'll
> > see, if it turns out to be a success I will by all means deliver an
> > Android application, but for now, I'm done wasting time.
> >
> >>    I wasn't in the top 50 too, so big deal, I know what my work and
> >> idea is worth, and I had the experience, lived it, and growed with it.
> >
> > Exactly.
> > >
> >
>
> >
>

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