On Aug 20, 9:16 pm, tberthel <[EMAIL PROTECTED]> wrote:
> 1. The emulator to run on a system much faster than the real device.
> 2. Instrumentation to control timing.

An emulator that accurately models the performance of real hardware
will not be able to run in realtime on any machine sitting on
someone's desk.

And this still ignores things like graphics hardware acceleration
(which can have a huge impact since it can do things like relieve the
CPU of basically all work in compositing the screen whenever it
changes), DSPs, etc.

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