> An emulator that accurately models the performance of real hardware > will not be able to run in realtime on any machine sitting on > someone's desk.
That is not true. It can be done for a cell phone. You need about 10x to do it. I would hope most people desktops are in that range. Oddly that was a common quote about emulating some hardware in the 80's, but that hardware was akin to PC performance. > And this still ignores things like graphics hardware acceleration > (which can have a huge impact since it can do things like relieve the > CPU of basically all work in compositing the screen whenever it > changes), DSPs, etc. Well to my knowledge the first two phones don't have PowerVRs. So the emulation would probably be the OMAP or ARM processors with only some graphics acceleration. Not that is matters. I was looking for estimated performance not exact like the WTK does for J2ME. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new Android 0.9 SDK beta! http://android-developers.blogspot.com/2008/08/announcing-beta-release-of-android-sdk.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---