On Fri, Aug 20, 2010 at 12:43 PM, Phill Wiggin <ala...@gmail.com
<mailto:ala...@gmail.com>> wrote:
For the record, I (at least) am not opposed to adding more space.
I just see from your primary argument that you're not looking at
the situation from a consumer's standpoint.
But I am. I want to give the consumer the CHOICE to read as much as
they want. Why is that so difficult to understand?
You're looking at this from a marketer's perspective. This is
important of course but marketing types also have a habit of thinking
they're more "clever" than they really are.
>> I wouldn't be surprised to find that most of that demographic
react better to short bursts of information and taglines (e.g.
effective marketing), rather than 100% accurate app descriptions.
> I wouldn't either, but what is the harm in giving people the option?
Most consumers aren't as detail-oriented as developers are; they
don't respond well to "too much" information.
So what? No one would be forcing consumers to read "too much"
information. If you don't use the extra space properly, that's your
problem. But shouldn't developer and users have that OPTION?
Look at how many people buy iPads. They don't _care_ what it's
full potential is. They don't _care_ what all the features are.
Frankly, when you try to explain all the features, their eyes
glass over and they retreat... They walk away because you're
explaining too much for them. (I've worked retail in the past,
and I've seen this exact situation in my extended family even
recently.)
Again, making ridiculous comparisons. You cannot compare a hardware
device that has the Apple brand, marketing, and recognition behind it
with an app in the Android Market. If the iPad was a brand new product
being distributed by a no-name company and was being pitched with 325
characters and two screen shots, how many people do you think would
pay what it costs for it? Hmm?
You say "Yes, and the majority of people that you referred to that
don't have the attention span to read more text won't bother,
won't see the full potential of your app, and will just move on.
" Whereas, if (in your descritpion) you tell them _why_ they
should care and what 1-2 killer things your app does, that may
convince them to try it out if they don't have to read a treatise
dealing with all the features you packed into your app.
I'm just saying that information overload is a bad thing for
non-technical people, (likely) the vast majority of the app consumers.
And I'm not saying that these descriptions should be a space for
writing the sequel to War and Peace. My app does more than 1-2 killer
things that make it stand out. A simple, concise, bullet point list of
features of my app runs way over 325 characters. I'm not going into
technical details, I'm not explaining how things work - I'm just
listing clear, to the point features and there is not enough room to
do even that.
(Locale) "And do you suppose their description would be that short
if it didn't need to be?"
Yes, I believe their description is best served by being short. As
much as Locale does, their market description is short, succinct
and includes links to further information. It clearly states what
the purpose of the app is and doesn't get overly verbose. It's
just about the perfect amount of information to pique someone's
interest.
They could do exactly that and then go into detail with a "read more"
section, which I've been suggestion. No need for a link (that's not
even clickable, how many people will actually go their browser and
type it out, regardless of how short?) and anyone that likes what they
read in the intro can get more info, IF THEY SO CHOOSE.
Isn't it better to give users more than they need and let them CHOOSE
how much to consume, then not give them enough?
> As a user, it would be nice to have the OPTION to read as much
as I wanted to determine if an app was worth my time without
having to navigate to a website or download the app and try it out
to find out if it does what I want.
Yes, but _you_ "as a user" aren't a typical user. If you want to
target the group that matches _your_ methods of finding apps,
you're going to be targeting a minority of the market's
user-base. That's really the point I'm trying to get across.
You're telling me that the typical user doesn't like options? That if
given the choice of only reading 325 characters or reading 325
characters with THE OPTION to read more, they'd choose the former?
The point I'm trying to get across is that regardless of what the
"typical" user does or doesn't do, EVERY user likes options.
And that given more space, developers could chose the best way to
market their product, since different products require different
methodologies.
If you overload the user with information THAT'S ON YOU. YOU screwed
it up and YOU lost a customer. The way it it now though, there is no
choice. I don't have any option but to use this magical 325 number
that someone pulled out of their ass.
The poster who was comparing prices of boxes of cereal to the text
on them is looking at it from a marketing prospective.
From any perspectives, those analogies, like the one to the iPad, make
no sense - not to me at least. You're comparing Apples to a Buick.
And even if you don't agree (or think it's stupid, base-less,
hare-brained...etc) the fact is: effective marketing sells products.
I really want to say "no sh*t", but I don't want to be rude again =)
Of course effective marketing sells products. But guess what?
Effective marketing also employs more than 325 characters and two
screenshots. That's why companies shell out millions on TV, print, and
internet ads.
Go tell the Coca-Cola marketing team that they have to continue
selling their product but only using 325 characters on their website
and two pictures of their product. Easy right? Any one clever enough
can do that, right?
There are a lot of stupid products on the market that people buy
because the Marketing is good. And there are awesome products on
the market that die a quick death because their marketing is bad,
mistargeted, or ineffective.
OK.
I'm just saying that Locale did a good job of using that limited
amount of space in promoting their product.
Yes they did, good for them. But what works for *ONE* specific app
does not necessarily work for all others.
So, if we (as developers) are creative and succinct, we should be
able to live with that space constraint until/unless Google
decides to give us more.
Well, we currently HAVE to be creative and succinct and live with that
space now, don't we? There is no other option.
But I'd dearly love a "changelog" section.... Who couldn't use one
of those? =)
Not me ... I have a website for that ... I wouldn't want to "overload"
the "typical user" with "too much technical information" ... >=)
On Fri, Aug 20, 2010 at 12:46 PM, Brad <bradfull...@gmail.com
<mailto:bradfull...@gmail.com>> wrote:
Apple has it right with its 4000 char limit.
Holy sh*t, seriously!? (Never owned or developed for the iPhone).
No WONDER Apple and the Apple store has been such an epic failure!
They're overloading their stupid users with like 13 times more
information then they really need!
Thank you Google Market team for saving the Android developers and
users from themselves!
-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices
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