I don't think a lot of developers would need the entire 2D drawing API
to be hardware accelerated. If we could just render stuff to bitmaps/
layers that we can freely move around and send those to the GPU
compositor that would be great for animation, scrolling, etc.

On Sep 16, 7:50 pm, Romain Guy <romain...@android.com> wrote:
> Hi,
>
> This is something we have investigated several times in the past. The
> biggest issue with hardware acceleration of the 2D drawing API is
> coverage. Many features offered by the existing 2D APIs are difficult
> or extremely expensive to implement using OpenGL. There are also
> issues with various OpenGL implementations. As game developers know
> very well, different GPUs and OpenGL drivers sometimes behave a little
> differently or suffer from different bugs. By using a software
> rendering API we can guarantee rendering fidelity across all devices.
> There is also the problem that mobile GPUs are not all well suited for
> the kind of operations required by a 2D drawing API as currently used
> by the Android UI toolkit (fill rate or shaders complexity can be a
> problem for instance.)
>
> Hardware acceleration of the drawing APIs is something we would love
> to have but it is by no means a magic bullet that's going to solve all
> issues.
>
> For what it's worth, window composition is already hardware
> accelerated and has been so since Android 1.0.
>
>
>
>
>
> On Thu, Sep 16, 2010 at 10:36 AM, markusn82 <markus...@gmail.com> wrote:
> > I've been developing Android application for quite awhile now. Please
> > correct me if I'm wrong, but as far as I know the UI toolkit and 2D
> > graphics API aren't hardware accelerated (the official documentation
> > states that Canvas is not accelerated). I've found that most non-
> > trivial animation or blending operations are painfully slow even on
> > mid-level devices like a Droid, even after taking much time to
> > optimize my code.
>
> > I'd like to know what the rationale is for not providing hardware
> > support for these frameworks? Wouldn't it be possible to at least make
> > it optional for vendors to implement support? Does anyone have any
> > additional information about this issue?
>
> > Thanks!
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
> > To post to this group, send email to android-developers@googlegroups.com
> > To unsubscribe from this group, send email to
> > android-developers+unsubscr...@googlegroups.com
> > For more options, visit this group at
> >http://groups.google.com/group/android-developers?hl=en
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to