> > When they rotate the screen several times, This is usually a symptom of a memory leak.
Try to read this article from Romain Guy : http://www.curious-creature.org/2008/12/18/avoid-memory-leaks-on-android/ It explains how they can happen from a single handle to the context. The fact that you do not have crash but again this black screen(no drawing being done) probably means that you actually handle this exception with a try catch somewhere. If my guess is correct then you simply have to put a Log.e("error","error happens here : xxx"); in every catch of your app and you'll find where it happens. Again the difficulty is to be able to reproduce the problem. Again you should implement something like the android-remote- stacktrace so that when it happens on someone devices you get the stacktrace from their session which will give you good clues on what's happening. “Sorry! Activity XXX(in application XXX) is not responding” happens when you have a very long operation that hangs the main UI thread so that the user can't use it anymore. Maybe this is a clue for you to what is happening. Do you have a long calcultation, double buffering drawing, loading of a big bitmap or something similar in the main thread ? If you tell me which game it is I can try to reproduce the problem on my HTC Hero which is an older phone so might be more sensitive to the problem. Yahel -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en