Hmmm looks like you published a new version of Doodle Bike Lite and
got rid of the old one that I was using all this time.  I think you're
going in a good direction with the new version - keep improving it
based on user feedback and things should get better.

  Ernest Woo
  Woo Games
  http://www.woogames.com

On Jan 2, 2:25 pm, ernestw <ernest...@gmail.com> wrote:
> Brian,
>
> Out of my last 80 sales for FRG Deluxe, 2 were declined and 8 were
> canceled.  I recently lowered the price for the holidays from $3 to
> $0.99; before December my refund rate was about 15%.  Having played
> Doodle Bike and some of your competitors' games (MX Moto, Moto X
> Mayhem), I think there is room for improvement in Doodle Bike.  For
> example, I get hopelessly stuck on the 2nd level of Doodle Bike
> (Lite).  If I had paid any amount of money to get stuck at level 2,
> I'd refund.  I'm not fond of MX Moto for the same reason but atleast I
> get a funny rag doll animation when I smash my rider into the ground.
> I haven't played Moto X Mayhem since ADC2 but I recall being able to
> get reasonably far and enjoying it more than most games in ADC2.  The
> polish of the game back then was really good and smashing the rag doll
> into the ground got a bizarre amount of amusement from me.
>
> Maybe I just suck at these games - it's challenge enough for me to
> keep the bike steady when making jumps.  Please note that not
> everybody understands the idioms of your game and that you are less
> qualified to judge difficulty because you are an expert at playing
> your own game.  For FRG I periodically gave the game to my wife and
> watched as she played.  I used her as a baseline for how long a
> neophyte takes to finish levels.  For the record she does play a lot
> of games (married her for a reason!) but FRG is a genre she has little
> experience with.  I also used my ability to play FRG as an indicator
> of an expert's experience.
>
> Given user feedback, I've also made the targeting system simpler and
> easier over time.  FRG with multitouch sticks or auto-targeting (for
> single-touch users) makes me godlike at my own game but for other
> players, may be the difference between sticking with the game and
> uninstalling/refunding out of frustration.
>
> Phil, 50% refunds would make me worry a lot if it were my game.
>
>   Ernest Woo
>   Woo Games
>  http://www.woogames.com
>
> On Jan 2, 8:16 am, Phil Endecott <spam_from_goo...@chezphil.org>
> wrote:
>
> > On Jan 1, 8:14 pm, brian purgert <brianpurge...@gmail.com> wrote:
>
> > > Im not sure if people just don't like my game or they are finishing it 
> > > fast,
> > > but out of 52 sales, 14 refunded it.
>
> > That's much better than my ratio at present, which is about 50%, and
> > seems to have got worse since the refund period was reduced to 15 mins.

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