The issue with HC is that it now has a huge screen to draw, and the emulator
itself doesn't implement any hardware acceleration of drawing, so it needs
to emulate ARM code that is rendering to a window, and then emulate yet more
ARM code that composites together the final display.

Implementing hardware acceleration of drawing in the emulator is extremely
non-trivial.  It's not a matter of needing performance testing and
improvement.  The bottle-neck is very obvious, it is just difficult to
solve.

And wouldn't you like to have *some* kind of working HC emulator now before
devices ship?

On Wed, Jan 26, 2011 at 5:58 PM, Jake Basile <jakerbas...@gmail.com> wrote:

> I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe
> 5-10 FPS on the Honeycomb emulator. This thing needs serious performance
> testing and improvement.
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com>
> For more options, visit this group at
> http://groups.google.com/group/android-developers?hl=en
>



-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to