> And wouldn't you like to have *some* kind of working HC emulator now before
> devices ship?

I just wanted to say yes, absolutely. Thanks for getting this to us
soon, even in an unfinished/preview state rather than making us wait
for the device to ship and our apps to be broken on customers
hardware.

-Kevin


On Jan 26, 8:05 pm, Dianne Hackborn <hack...@android.com> wrote:
> The issue with HC is that it now has a huge screen to draw, and the emulator
> itself doesn't implement any hardware acceleration of drawing, so it needs
> to emulate ARM code that is rendering to a window, and then emulate yet more
> ARM code that composites together the final display.
>
> Implementing hardware acceleration of drawing in the emulator is extremely
> non-trivial.  It's not a matter of needing performance testing and
> improvement.  The bottle-neck is very obvious, it is just difficult to
> solve.
>
> And wouldn't you like to have *some* kind of working HC emulator now before
> devices ship?
>
> On Wed, Jan 26, 2011 at 5:58 PM, Jake Basile <jakerbas...@gmail.com> wrote:
> > I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe
> > 5-10 FPS on the Honeycomb emulator. This thing needs serious performance
> > testing and improvement.
>
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> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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