Any game engine you look at will have a considerable code base... that is like asking "I would like to do a GUI" and someone suggesting Swing or SWT to you and you saying "My god the API is huge!"
Yes... they are... they cover a lot. Everything from 3D/2D abstractions to file I/O. libgdx has a good number of games in the market place, you can check the "Showcase" forum for examples of Apps people are working on. AndEngine is another one and if you don't mind paying a licensing fee, Unity I believe has a preview Android version, but it's not cheap. Alternatively, you can just hand-roll something yourself ontop of Canvas and learn all the ins and outs first THEN find the game engine that solves your biggest headaches for you, that way you don't waste your time learning an engine that isn't making your life easier. If you are just learning, I always think learning the "bare bones" approach to things first before learning a framework is best so you understand who-does-what. Just my 2 cents. On Mar 21, 2:10 am, a a <[email protected]> wrote: > 2011/3/2 Riyad <[email protected]>:> In addition to TreKing's reply, you will > want to decide if you are > > going to hand draw this stuff or use OpenGL, I'm going to assume you > > will be using OpenGL if you want lots of layers and spirtes moving > > performantly across each other and possibly add some effects. > > > So the next part of your question is "how do I get started with > > OpenGL" -- I'd suggest searching around for it, and you will probably > > want to start with a good game engine that'll make your life easier; > > some framework that makes loading images, animating them, etc. etc. > > easier. > > > For that, I'd look at libgdx as a jumping off point. > >http://code.google.com/p/libgdx/ > > My god, this code is too large, as a new member game developer, it is > very hard to understand. > > > > > > > > > The forums for the engine are fantastic: > >http://www.badlogicgames.com/forum/ > > > and the wiki is chalk full of information: > >http://www.badlogicgames.com/wiki/index.php/Main_Page > > > If you have done Java 2D in depth before, a lot of that knowledge gets > > you off the ground pretty quick (as far as being familiar with how > > graphic basics work, painting, etc.) if you have done very little Java > > and no Java 2D, you'll want to grab a good OpenGL ES book and start > > from scratch. Just get familiar with things. > > > and after you get through the first few tutorials, write the next > > Gears of War for Android, shoot for the moon! > > > On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote: > >> Is it possible to create a 2d, touch based game for android devices > >> using Eclips and xml. And where about do new comers go to learn to > >> write the xml code for android apps and games. > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to [email protected] > > To unsubscribe from this group, send email to > > [email protected] > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

