so, do you think your provider below url is a "bare bones" ?

http://code.google.com/p/libgdx/

2011/3/21 Riyad Kalla <[email protected]>:
> Any game engine you look at will have a considerable code base... that
> is like asking "I would like to do a GUI" and someone suggesting Swing
> or SWT to you and you saying "My god the API is huge!"
>
> Yes... they are... they cover a lot. Everything from 3D/2D
> abstractions to file I/O.
>
> libgdx has a good number of games in the market place, you can check
> the "Showcase" forum for examples of Apps people are working on.
>
> AndEngine is another one and if you don't mind paying a licensing fee,
> Unity I believe has a preview Android version, but it's not cheap.
>
> Alternatively, you can just hand-roll something yourself ontop of
> Canvas and learn all the ins and outs first THEN find the game engine
> that solves your biggest headaches for you, that way you don't waste
> your time learning an engine that isn't making your life easier.
>
> If you are just learning, I always think learning the "bare bones"
> approach to things first before learning a framework is best so you
> understand who-does-what.
>
> Just my 2 cents.
>
> On Mar 21, 2:10 am, a a <[email protected]> wrote:
>> 2011/3/2 Riyad <[email protected]>:> In addition to TreKing's reply, you will 
>> want to decide if you are
>> > going to hand draw this stuff or use OpenGL, I'm going to assume you
>> > will be using OpenGL if you want lots of layers and spirtes moving
>> > performantly across each other and possibly add some effects.
>>
>> > So the next part of your question is "how do I get started with
>> > OpenGL" -- I'd suggest searching around for it, and you will probably
>> > want to start with a good game engine that'll make your life easier;
>> > some framework that makes loading images, animating them, etc. etc.
>> > easier.
>>
>> > For that, I'd look at libgdx as a jumping off point.
>> >http://code.google.com/p/libgdx/
>>
>> My god, this code is too large, as a new member game developer, it is
>> very hard to understand.
>>
>>
>>
>>
>>
>>
>>
>> > The forums for the engine are fantastic:
>> >http://www.badlogicgames.com/forum/
>>
>> > and the wiki is chalk full of information:
>> >http://www.badlogicgames.com/wiki/index.php/Main_Page
>>
>> > If you have done Java 2D in depth before, a lot of that knowledge gets
>> > you off the ground pretty quick (as far as being familiar with how
>> > graphic basics work, painting, etc.) if you have done very little Java
>> > and no Java 2D, you'll want to grab a good OpenGL ES book and start
>> > from scratch. Just get familiar with things.
>>
>> > and after you get through the first few tutorials, write the next
>> > Gears of War for Android, shoot for the moon!
>>
>> > On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote:
>> >> Is it possible to create a 2d, touch based game for android devices
>> >> using Eclips and xml. And where about do new comers go to learn to
>> >> write the xml code for android apps and games.
>>
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