so, do you think your provider below url is a "bare bones" ? http://code.google.com/p/libgdx/
2011/3/21 Riyad Kalla <[email protected]>: > Any game engine you look at will have a considerable code base... that > is like asking "I would like to do a GUI" and someone suggesting Swing > or SWT to you and you saying "My god the API is huge!" > > Yes... they are... they cover a lot. Everything from 3D/2D > abstractions to file I/O. > > libgdx has a good number of games in the market place, you can check > the "Showcase" forum for examples of Apps people are working on. > > AndEngine is another one and if you don't mind paying a licensing fee, > Unity I believe has a preview Android version, but it's not cheap. > > Alternatively, you can just hand-roll something yourself ontop of > Canvas and learn all the ins and outs first THEN find the game engine > that solves your biggest headaches for you, that way you don't waste > your time learning an engine that isn't making your life easier. > > If you are just learning, I always think learning the "bare bones" > approach to things first before learning a framework is best so you > understand who-does-what. > > Just my 2 cents. > > On Mar 21, 2:10 am, a a <[email protected]> wrote: >> 2011/3/2 Riyad <[email protected]>:> In addition to TreKing's reply, you will >> want to decide if you are >> > going to hand draw this stuff or use OpenGL, I'm going to assume you >> > will be using OpenGL if you want lots of layers and spirtes moving >> > performantly across each other and possibly add some effects. >> >> > So the next part of your question is "how do I get started with >> > OpenGL" -- I'd suggest searching around for it, and you will probably >> > want to start with a good game engine that'll make your life easier; >> > some framework that makes loading images, animating them, etc. etc. >> > easier. >> >> > For that, I'd look at libgdx as a jumping off point. >> >http://code.google.com/p/libgdx/ >> >> My god, this code is too large, as a new member game developer, it is >> very hard to understand. >> >> >> >> >> >> >> >> > The forums for the engine are fantastic: >> >http://www.badlogicgames.com/forum/ >> >> > and the wiki is chalk full of information: >> >http://www.badlogicgames.com/wiki/index.php/Main_Page >> >> > If you have done Java 2D in depth before, a lot of that knowledge gets >> > you off the ground pretty quick (as far as being familiar with how >> > graphic basics work, painting, etc.) if you have done very little Java >> > and no Java 2D, you'll want to grab a good OpenGL ES book and start >> > from scratch. Just get familiar with things. >> >> > and after you get through the first few tutorials, write the next >> > Gears of War for Android, shoot for the moon! >> >> > On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote: >> >> Is it possible to create a 2d, touch based game for android devices >> >> using Eclips and xml. And where about do new comers go to learn to >> >> write the xml code for android apps and games. >> >> > -- >> > You received this message because you are subscribed to the Google >> > Groups "Android Developers" group. >> > To post to this group, send email to [email protected] >> > To unsubscribe from this group, send email to >> > [email protected] >> > For more options, visit this group at >> >http://groups.google.com/group/android-developers?hl=en > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

