may be we can ask this hero which is better, the game engine or
openGL? anyone know what's his facebook account?

2011/3/22 a a <harvey.a...@gmail.com>:
> a ha, i know this guy, he is the author with "replica island", he is a
> hero for many developer.
>
> This code write by openGL, not use game engine which provided by Riyad kalla.
>
>
> 2011/3/22 Miguel Morales <therevolti...@gmail.com>:
>> Good place to start: http://www.youtube.com/watch?v=U4Bk5rmIpic
>>
>> On Mon, Mar 21, 2011 at 6:16 PM, a a <harvey.a...@gmail.com> wrote:
>>>
>>> so, do you think your provider below url is a "bare bones" ?
>>>
>>> http://code.google.com/p/libgdx/
>>>
>>> 2011/3/21 Riyad Kalla <rka...@gmail.com>:
>>> > Any game engine you look at will have a considerable code base... that
>>> > is like asking "I would like to do a GUI" and someone suggesting Swing
>>> > or SWT to you and you saying "My god the API is huge!"
>>> >
>>> > Yes... they are... they cover a lot. Everything from 3D/2D
>>> > abstractions to file I/O.
>>> >
>>> > libgdx has a good number of games in the market place, you can check
>>> > the "Showcase" forum for examples of Apps people are working on.
>>> >
>>> > AndEngine is another one and if you don't mind paying a licensing fee,
>>> > Unity I believe has a preview Android version, but it's not cheap.
>>> >
>>> > Alternatively, you can just hand-roll something yourself ontop of
>>> > Canvas and learn all the ins and outs first THEN find the game engine
>>> > that solves your biggest headaches for you, that way you don't waste
>>> > your time learning an engine that isn't making your life easier.
>>> >
>>> > If you are just learning, I always think learning the "bare bones"
>>> > approach to things first before learning a framework is best so you
>>> > understand who-does-what.
>>> >
>>> > Just my 2 cents.
>>> >
>>> > On Mar 21, 2:10 am, a a <harvey.a...@gmail.com> wrote:
>>> >> 2011/3/2 Riyad <rka...@gmail.com>:> In addition to TreKing's reply, you
>>> >> will want to decide if you are
>>> >> > going to hand draw this stuff or use OpenGL, I'm going to assume you
>>> >> > will be using OpenGL if you want lots of layers and spirtes moving
>>> >> > performantly across each other and possibly add some effects.
>>> >>
>>> >> > So the next part of your question is "how do I get started with
>>> >> > OpenGL" -- I'd suggest searching around for it, and you will probably
>>> >> > want to start with a good game engine that'll make your life easier;
>>> >> > some framework that makes loading images, animating them, etc. etc.
>>> >> > easier.
>>> >>
>>> >> > For that, I'd look at libgdx as a jumping off point.
>>> >> >http://code.google.com/p/libgdx/
>>> >>
>>> >> My god, this code is too large, as a new member game developer, it is
>>> >> very hard to understand.
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> > The forums for the engine are fantastic:
>>> >> >http://www.badlogicgames.com/forum/
>>> >>
>>> >> > and the wiki is chalk full of information:
>>> >> >http://www.badlogicgames.com/wiki/index.php/Main_Page
>>> >>
>>> >> > If you have done Java 2D in depth before, a lot of that knowledge
>>> >> > gets
>>> >> > you off the ground pretty quick (as far as being familiar with how
>>> >> > graphic basics work, painting, etc.) if you have done very little
>>> >> > Java
>>> >> > and no Java 2D, you'll want to grab a good OpenGL ES book and start
>>> >> > from scratch. Just get familiar with things.
>>> >>
>>> >> > and after you get through the first few tutorials, write the next
>>> >> > Gears of War for Android, shoot for the moon!
>>> >>
>>> >> > On Feb 25, 9:43 pm, CONORxx <conisdab...@hotmail.co.uk> wrote:
>>> >> >> Is it possible to create a 2d, touch based game for android devices
>>> >> >> using Eclips and xml. And where about do new comers go to learn to
>>> >> >> write the xml code for android apps and games.
>>> >>
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>>
>> --
>> ~ Jeremiah:9:23-24
>> Android 2D MMORPG: http://solrpg.com/ http://www.youtube.com/user/revoltingx
>>
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