may be we can ask this hero which is better, the game engine or openGL? anyone know what's his facebook account?
2011/3/22 a a <harvey.a...@gmail.com>: > a ha, i know this guy, he is the author with "replica island", he is a > hero for many developer. > > This code write by openGL, not use game engine which provided by Riyad kalla. > > > 2011/3/22 Miguel Morales <therevolti...@gmail.com>: >> Good place to start: http://www.youtube.com/watch?v=U4Bk5rmIpic >> >> On Mon, Mar 21, 2011 at 6:16 PM, a a <harvey.a...@gmail.com> wrote: >>> >>> so, do you think your provider below url is a "bare bones" ? >>> >>> http://code.google.com/p/libgdx/ >>> >>> 2011/3/21 Riyad Kalla <rka...@gmail.com>: >>> > Any game engine you look at will have a considerable code base... that >>> > is like asking "I would like to do a GUI" and someone suggesting Swing >>> > or SWT to you and you saying "My god the API is huge!" >>> > >>> > Yes... they are... they cover a lot. Everything from 3D/2D >>> > abstractions to file I/O. >>> > >>> > libgdx has a good number of games in the market place, you can check >>> > the "Showcase" forum for examples of Apps people are working on. >>> > >>> > AndEngine is another one and if you don't mind paying a licensing fee, >>> > Unity I believe has a preview Android version, but it's not cheap. >>> > >>> > Alternatively, you can just hand-roll something yourself ontop of >>> > Canvas and learn all the ins and outs first THEN find the game engine >>> > that solves your biggest headaches for you, that way you don't waste >>> > your time learning an engine that isn't making your life easier. >>> > >>> > If you are just learning, I always think learning the "bare bones" >>> > approach to things first before learning a framework is best so you >>> > understand who-does-what. >>> > >>> > Just my 2 cents. >>> > >>> > On Mar 21, 2:10 am, a a <harvey.a...@gmail.com> wrote: >>> >> 2011/3/2 Riyad <rka...@gmail.com>:> In addition to TreKing's reply, you >>> >> will want to decide if you are >>> >> > going to hand draw this stuff or use OpenGL, I'm going to assume you >>> >> > will be using OpenGL if you want lots of layers and spirtes moving >>> >> > performantly across each other and possibly add some effects. >>> >> >>> >> > So the next part of your question is "how do I get started with >>> >> > OpenGL" -- I'd suggest searching around for it, and you will probably >>> >> > want to start with a good game engine that'll make your life easier; >>> >> > some framework that makes loading images, animating them, etc. etc. >>> >> > easier. >>> >> >>> >> > For that, I'd look at libgdx as a jumping off point. >>> >> >http://code.google.com/p/libgdx/ >>> >> >>> >> My god, this code is too large, as a new member game developer, it is >>> >> very hard to understand. >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> > The forums for the engine are fantastic: >>> >> >http://www.badlogicgames.com/forum/ >>> >> >>> >> > and the wiki is chalk full of information: >>> >> >http://www.badlogicgames.com/wiki/index.php/Main_Page >>> >> >>> >> > If you have done Java 2D in depth before, a lot of that knowledge >>> >> > gets >>> >> > you off the ground pretty quick (as far as being familiar with how >>> >> > graphic basics work, painting, etc.) if you have done very little >>> >> > Java >>> >> > and no Java 2D, you'll want to grab a good OpenGL ES book and start >>> >> > from scratch. Just get familiar with things. >>> >> >>> >> > and after you get through the first few tutorials, write the next >>> >> > Gears of War for Android, shoot for the moon! >>> >> >>> >> > On Feb 25, 9:43 pm, CONORxx <conisdab...@hotmail.co.uk> wrote: >>> >> >> Is it possible to create a 2d, touch based game for android devices >>> >> >> using Eclips and xml. And where about do new comers go to learn to >>> >> >> write the xml code for android apps and games. >>> >> >>> >> > -- >>> >> > You received this message because you are subscribed to the Google >>> >> > Groups "Android Developers" group. >>> >> > To post to this group, send email to >>> >> > android-developers@googlegroups.com >>> >> > To unsubscribe from this group, send email to >>> >> > android-developers+unsubscr...@googlegroups.com >>> >> > For more options, visit this group at >>> >> >http://groups.google.com/group/android-developers?hl=en >>> > >>> > -- >>> > You received this message because you are subscribed to the Google >>> > Groups "Android Developers" group. >>> > To post to this group, send email to android-developers@googlegroups.com >>> > To unsubscribe from this group, send email to >>> > android-developers+unsubscr...@googlegroups.com >>> > For more options, visit this group at >>> > http://groups.google.com/group/android-developers?hl=en >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-developers@googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+unsubscr...@googlegroups.com >>> For more options, visit this group at >>> http://groups.google.com/group/android-developers?hl=en >> >> >> -- >> ~ Jeremiah:9:23-24 >> Android 2D MMORPG: http://solrpg.com/ http://www.youtube.com/user/revoltingx >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to android-developers@googlegroups.com >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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