It all depends on how you actually write your programs that you will get 
better performance. However, in general, if you game really needs to eek out 
speed then going the OpenGL route, done well, should result in better 
performance than the Canvas method. Though I have not actually tested it yet 
and so far my games have not been complicated enough to warrant using 
OpenGL; Canvas has been enough for my needs and had a good frame rate too.

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