I can't tell you what is "acceptable." Ultimately you are the judge of that, and it depends very much on what you are doing.
On Mon, Mar 28, 2011 at 2:11 AM, Kostya Vasilyev <[email protected]> wrote: > What about Tegra 2 based phones that run Android 2.x? > > That's about half the number of pixels compared to the Xoom. Is their > rendering performance acceptable? Specifically, in 2d games, UI animations? > > -- Kostya > > 28.03.2011 9:58, Dianne Hackborn пишет: > > (Some background -- the number of pixels on the screens of the devices >> Android runs on has generally been growing significantly faster than the CPU >> and bus speeds. This has made the limitations of software rendering >> increasingly noticeable. The Tegra 2 tablets are basically the point where >> this came to a head, and required that the 2d drawing API be hardware >> accelerated in order to get acceptable performance.) >> > > > -- > Kostya Vasilyev -- http://kmansoft.wordpress.com > > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

