I can't tell you what is "acceptable."  Ultimately you are the judge of
that, and it depends very much on what you are doing.

On Mon, Mar 28, 2011 at 2:11 AM, Kostya Vasilyev <[email protected]> wrote:

> What about Tegra 2 based phones that run Android 2.x?
>
> That's about half the number of pixels compared to the Xoom. Is their
> rendering performance acceptable? Specifically, in 2d games, UI animations?
>
> -- Kostya
>
> 28.03.2011 9:58, Dianne Hackborn пишет:
>
>  (Some background -- the number of pixels on the screens of the devices
>> Android runs on has generally been growing significantly faster than the CPU
>> and bus speeds. This has made the limitations of software rendering
>> increasingly noticeable. The Tegra 2 tablets are basically the point where
>> this came to a head, and required that the 2d drawing API be hardware
>> accelerated in order to get acceptable performance.)
>>
>
>
> --
> Kostya Vasilyev -- http://kmansoft.wordpress.com
>
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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