On Fri, Apr 8, 2011 at 1:16 AM, Numeron <numeronreac...@gmail.com> wrote:
> I wouldnt have thought it would work like a busy method if its adding > itself to something like an event queue or whatever, but I'll take your word > on it. > Well it is going to continually execute messages, even if it isn't needed. That is, if it takes you 10ms to draw a frame and the frame rate is 60Hz (20ms between frames), you should be using 50% of the CPU. But with your code you will consume all of the rest of the CPU dispatching these messages for no reason. > Having said that Im pretty sure that your suggestion to invalidate() at the > end of onDraw() would turn out to be busy too. > Drawing is throttled to the frame rate. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en