On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
>
> On Fri, Apr 8, 2011 at 1:16 AM, Numeron <numeron...@gmail.com> wrote:
>
>> I wouldnt have thought it would work like a busy method if its adding 
>> itself to something like an event queue or whatever, but I'll take your word 
>> on it.
>>
>
> Well it is going to continually execute messages, even if it isn't needed. 
>  That is, if it takes you 10ms to draw a frame and the frame rate is 60Hz 
> (20ms between frames), you should be using 50% of the CPU.  But with your 
> code you will consume all of the rest of the CPU dispatching these messages 
> for no reason.
>  
>
>> Having said that Im pretty sure that your suggestion to invalidate() at 
>> the end of onDraw() would turn out to be busy too.
>>
>
> Drawing is throttled to the frame rate.
>
> -- 
> Dianne Hackborn
> Android framework engineer
> hac...@android.com
>
> Note: please don't send private questions to me, as I don't have time to 
> provide private support, and so won't reply to such e-mails.  All such 
> questions should be posted on public forums, where I and others can see and 
> answer them.
>
>

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