Within the view hierarchy, drawing a bitmap is the fasted way to draw a blob of arbitrary pixels. For more specialized things, you can use OpenGL in a SurfaceView (which is hardware accelerated on the G1).
On Tue, Dec 9, 2008 at 8:54 AM, Romkin <[EMAIL PROTECTED]> wrote: > > What is the fastest way to draw on screen? > > currently we use OnDraw and have Bitmap, but is there a faster way to > draw pixel array to screen? > > Thanks. > > > -- Dianne Hackborn Android framework engineer [EMAIL PROTECTED] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---