Within the view hierarchy, drawing a bitmap is the fasted way to draw a blob
of arbitrary pixels.  For more specialized things, you can use OpenGL in a
SurfaceView (which is hardware accelerated on the G1).

On Tue, Dec 9, 2008 at 8:54 AM, Romkin <[EMAIL PROTECTED]> wrote:

>
> What is the fastest way to draw on screen?
>
> currently we use OnDraw and have Bitmap, but is there a faster way to
> draw pixel array to screen?
>
> Thanks.
> >
>


-- 
Dianne Hackborn
Android framework engineer
[EMAIL PROTECTED]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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