I am assuming you have predrawn what you want in the Bitmap. If so, be sure that the Bitmap's config matches your window (typically 565), otherwise things will go a lot slower, as we depth-convert your Bitmap each time it is drawn.
If you have a large area that is a solid color, it might be faster to draw that (via canvas.drawColor or canvas.drawRect) and then draw the bitmap. It all depends, but the fastest a Bitmap can go is memcpy, but drawing a large area in a solid color can use memset, which is faster for the same number of dst pixels. On Dec 9, 2008, at 11:54 AM, Romkin wrote: What is the fastest way to draw on screen? currently we use OnDraw and have Bitmap, but is there a faster way to draw pixel array to screen? Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---