To be honest the surface in created in C, as char* and originally i wanted to use 16bit colour, but Bitmap takes int[], which means i have to use 32bit, is there a way i can solve it to use 16bit?
On 9 Dec, 17:38, Mike Reed <[EMAIL PROTECTED]> wrote: > I am assuming you have predrawn what you want in the Bitmap. If so, be > sure that the Bitmap's config matches your window (typically 565), > otherwise things will go a lot slower, as we depth-convert your Bitmap > each time it is drawn. > > If you have a large area that is a solid color, it might be faster to > draw that (via canvas.drawColor or canvas.drawRect) and then draw the > bitmap. It all depends, but the fastest a Bitmap can go is memcpy, but > drawing a large area in a solid color can use memset, which is faster > for the same number of dst pixels. > > On Dec 9, 2008, at 11:54 AM, Romkin wrote: > > What is the fastest way to draw on screen? > > currently we use OnDraw and have Bitmap, but is there a faster way to > draw pixel array to screen? > > Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---