To be honest the surface in created in C, as char* and originally i
wanted to use 16bit colour, but Bitmap takes int[], which means i have
to use 32bit, is there a way i can solve it to use 16bit?

On 9 Dec, 17:38, Mike Reed <[EMAIL PROTECTED]> wrote:
> I am assuming you have predrawn what you want in the Bitmap. If so, be  
> sure that the Bitmap's config matches your window (typically 565),  
> otherwise things will go a lot slower, as we depth-convert your Bitmap  
> each time it is drawn.
>
> If you have a large area that is a solid color, it might be faster to  
> draw that (via canvas.drawColor or canvas.drawRect) and then draw the  
> bitmap. It all depends, but the fastest a Bitmap can go is memcpy, but  
> drawing a large area in a solid color can use memset, which is faster  
> for the same number of dst pixels.
>
> On Dec 9, 2008, at 11:54 AM, Romkin wrote:
>
> What is the fastest way to draw on screen?
>
> currently we use OnDraw and have Bitmap, but is there a faster way to
> draw pixel array to screen?
>
> Thanks.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to