> > What happens when you need a MapActivity? Or ListActivity? Or > ExpandableListActivity? Or ... ? > Good point. I rewrote my base classes to delegate to a utility class. I have each base class pass itself to the constructor of the utility class in case it needs to reference the current activity for whatever reason. There's still a little bit of duplication in that each base class is basically the same (a bunch of methods that delegate to the utility class) but I don't see any way around that and it's tolerable duplication. I just need to remember to copy+paste the delegating methods into each base class when I add a method to the utility class.
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