Thank you for your reply. The RockPlayer gives you the option of choosing either the Hardware or Software Decoding mode. The Software Decoding mode I am pretty sure does what you are saying, uses the FFMPEG package to decode the frames. Does the hardware decoding mode of RockPlayer also use FFMPEG? The question I have is the inbuilt MediaPlayer and VideoView classes of Android use the inbuilt hardware decoder of the device. Is the Hardware Decoding mode of RockPlayer doing something similar?
A thought process along the same lines is if it possible to use the hardware decoder of the device programmatically through some means? Thank you, B.Arunkumar On Sep 2, 8:33 pm, Drezden <mmjohns...@gmail.com> wrote: > I believe they're using a customized build of FFMpeg that gets > accessed through the NDK. FFMpeg has the ability to do a lot of > manipulation with video, audio, and images. > > On Sep 2, 9:15 am, "B.Arunkumar" <awsnetworkrecor...@gmail.com> wrote: > > > Hi, > > > Would somebody be able to guide me on howRockPlayer/MoboPlayer > > does the hardware decoding of image frames? > > > Thank you, > > B.Arunkumar > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en