Or, crack open their app and check the build of the ffmpeg library.

If they "forgot" to do the mandatory sanity checks on their build
(i.e. "forgot" to read http://ffmpeg.org/legal.html that has useful
build instructions) you could always request a copy of the now GPL-
licensed source code to their entire application or file a takedown of
their app.

On Sep 10, 10:37 am, gjs <garyjamessi...@gmail.com> wrote:
> Hi,
>
> You should ask 'RockPlayer'
>
> Regards
>
> On Sep 9, 6:30 pm, "B.Arunkumar" <awsnetworkrecor...@gmail.com> wrote:
>
> > Hi,
>
> >     Would somebody have some idea what exactly has RockPlayer done in
> > the Hardware Decoding mode on a high level basis? I mean have they
> > used the mediaplayer as it is or they have changed something at the
> > source code level of MediaPlayer to get more improvements than the
> > MediaPlayer (support more RTSP Url formats) and things like that?
>
> > Thank you,
> > B.Arunkumar
>
> > On Sep 4, 6:42 am, Felix long <felixl...@gmail.com> wrote:
>
> > > Yes, You're right. The hardware decoding mode only means using inbuilt
> > > MediaPlayer in these players.
>
> > > 2011/9/3 B.Arunkumar <awsnetworkrecor...@gmail.com>
>
> > > > Thank you for your reply. The RockPlayer gives you the option of
> > > > choosing either the Hardware or Software Decoding mode. The Software
> > > > Decoding mode I am pretty sure does what you are saying, uses the
> > > > FFMPEG package to decode the frames. Does the hardware decoding mode
> > > > of RockPlayer also use FFMPEG? The question I have is the inbuilt
> > > > MediaPlayer and VideoView classes of Android use the inbuilt hardware
> > > > decoder of the device. Is the Hardware Decoding mode of RockPlayer
> > > > doing something similar?
>
> > > > A thought process along the same lines is if it possible to use the
> > > > hardware decoder of the device programmatically through some means?
>
> > > > Thank you,
> > > > B.Arunkumar
>
> > > > On Sep 2, 8:33 pm, Drezden <mmjohns...@gmail.com> wrote:
> > > > > I believe they're using a customized build of FFMpeg that gets
> > > > > accessed through the NDK.  FFMpeg has the ability to do a lot of
> > > > > manipulation with video, audio, and images.
>
> > > > > On Sep 2, 9:15 am, "B.Arunkumar" <awsnetworkrecor...@gmail.com> wrote:
>
> > > > > > Hi,
>
> > > > > >      Would somebody be able to guide me on howRockPlayer/MoboPlayer
> > > > > > does the hardware decoding of image frames?
>
> > > > > > Thank you,
> > > > > > B.Arunkumar
>
> > > > --
> > > > You received this message because you are subscribed to the Google
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> > > > To post to this group, send email to android-developers@googlegroups.com
> > > > To unsubscribe from this group, send email to
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>
> > > --
> > > Best Regards
>
> > > Felix Long

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