On Mon, Jan 5, 2009 at 12:02 PM, Disconnect <dc.disconn...@gmail.com> wrote:
> How many payment accounts would you like the average developer to register > for? > This could still have one centralized payment to developers. I'm talking about billing the user through carrier systems . > So far we have announcements/releases from T-mobile (in multiple countries, > so multiplied out), and Sprint, but hardware coming from 7 different vendors > (including Kogan and HTC, not including moko). So that sounds like at least > 5-7 different carriers, in a dozen or more countries. [ref:wikipedia, so > take it with however much salt you like..] One Android market on 5-7 different carriers, all controlled by Google, all billing handled by Google. I'd call that control of the mobile content distribution channel. > > > Apple solved this the easy way - sign up to get paid through their existing > iTunes distribution channels, and you can sell in various markets. How > would you have google solve this if they were using the potentially-dozens > of carrier systems? (Yes, right now they are country-limited. And thats a > PITA. But their stated goal still seems to be centralized worldwide sales..) There are many aggregator services that do this. And I'm pretty sure that hooking into carrier systems (and I know carriers are a pain to deal with) would have been easier than trying to roll out your own global billing system. And from a user's perspective, they wouldn't have had to enter in any credit card info, much easier for them as well. Shane --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---