Thanks. I did create a contentProvider with a single asset file.
I also tried ParcelFileDescriptor @Override public ParcelFileDescriptor openFile(Uri uri, String mode) throws FileNotFoundException{ ... ParcelFileDescriptor parcel = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY); return parcel; } but could not make it work. Then thought just making a regular app would be less tricky. Now I do have the app which WRITES a worldReadable file that I can read from my other app. But there is that extra step I am trying to avoid. I understand reading the asset file may be impossible. Would it be easier if I read a raw file? Or should I definitely go back to making a content provider and try to read its asset? Thank you very muchfor your help. On Dec 3, 8:34 am, Nikolay Elenkov <nikolay.elen...@gmail.com> wrote: > On Sun, Dec 4, 2011 at 1:23 AM, Saied <saie...@gmail.com> wrote: > > > fIn = (FileInputStream) this.createPackageContext(packageName, > > 0).getResources().getAssets().open("asset_text.txt"); > > > this did not work. > > > What's a trick to reading an asset file of a different package? > > Do tell us the actual error/stacktrace, but this is probably impossible. > Assets are not actual files, stored in the app's directory, and > I don't think there is no way to set permissions or read them > from another application. If you need to share files copy/extract > them to the SD card (external storage), or just spend some time > on writing an ContentProvider. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en