Saied wrote: > Thanks. > > I did create a contentProvider with a single asset file. > > I also tried ParcelFileDescriptor > > > @Override > public ParcelFileDescriptor openFile(Uri uri, String mode) throws > FileNotFoundException{ > ... > ParcelFileDescriptor parcel = ParcelFileDescriptor.open(file, > ParcelFileDescriptor.MODE_READ_ONLY); > return parcel; > } > > but could not make it work. Then thought just making a regular app > would be less tricky. > Now I do have the app which WRITES a worldReadable file that I can > read from my other app. > But there is that extra step I am trying to avoid. > > I understand reading the asset file may be impossible. > > Would it be easier if I read a raw file? > > Or should I definitely go back to making a content provider and try to > read its asset? > > Thank you very muchfor your help. >
create custom ContententProvider and try to override openAssetFile() method pskink -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en